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DrawTextW
関数矩形内に書式を指定して文字列を描画する(Unicode版)。
シグネチャ
// USER32.dll (Unicode / -W)
#include <windows.h>
INT DrawTextW(
HDC hdc,
LPCWSTR lpchText,
INT cchText,
RECT* lprc,
DRAW_TEXT_FORMAT format
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| lpchText | LPCWSTR | inout |
| cchText | INT | in |
| lprc | RECT* | inout |
| format | DRAW_TEXT_FORMAT | in |
戻り値の型: INT
各言語での呼び出し定義
// USER32.dll (Unicode / -W)
#include <windows.h>
INT DrawTextW(
HDC hdc,
LPCWSTR lpchText,
INT cchText,
RECT* lprc,
DRAW_TEXT_FORMAT format
);[DllImport("USER32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern int DrawTextW(
IntPtr hdc, // HDC
[MarshalAs(UnmanagedType.LPWStr)] string lpchText, // LPCWSTR in/out
int cchText, // INT
IntPtr lprc, // RECT* in/out
uint format // DRAW_TEXT_FORMAT
);<DllImport("USER32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function DrawTextW(
hdc As IntPtr, ' HDC
<MarshalAs(UnmanagedType.LPWStr)> lpchText As String, ' LPCWSTR in/out
cchText As Integer, ' INT
lprc As IntPtr, ' RECT* in/out
format As UInteger ' DRAW_TEXT_FORMAT
) As Integer
End Function' hdc : HDC
' lpchText : LPCWSTR in/out
' cchText : INT
' lprc : RECT* in/out
' format : DRAW_TEXT_FORMAT
Declare PtrSafe Function DrawTextW Lib "user32" ( _
ByVal hdc As LongPtr, _
ByVal lpchText As LongPtr, _
ByVal cchText As Long, _
ByVal lprc As LongPtr, _
ByVal format As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
DrawTextW = ctypes.windll.user32.DrawTextW
DrawTextW.restype = ctypes.c_int
DrawTextW.argtypes = [
wintypes.HANDLE, # hdc : HDC
wintypes.LPCWSTR, # lpchText : LPCWSTR in/out
ctypes.c_int, # cchText : INT
ctypes.c_void_p, # lprc : RECT* in/out
wintypes.DWORD, # format : DRAW_TEXT_FORMAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
DrawTextW = Fiddle::Function.new(
lib['DrawTextW'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_VOIDP, # lpchText : LPCWSTR in/out
Fiddle::TYPE_INT, # cchText : INT
Fiddle::TYPE_VOIDP, # lprc : RECT* in/out
-Fiddle::TYPE_INT, # format : DRAW_TEXT_FORMAT
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "user32")]
extern "system" {
fn DrawTextW(
hdc: *mut core::ffi::c_void, // HDC
lpchText: *const u16, // LPCWSTR in/out
cchText: i32, // INT
lprc: *mut RECT, // RECT* in/out
format: u32 // DRAW_TEXT_FORMAT
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll", CharSet = CharSet.Unicode)]
public static extern int DrawTextW(IntPtr hdc, [MarshalAs(UnmanagedType.LPWStr)] string lpchText, int cchText, IntPtr lprc, uint format);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_DrawTextW' -Namespace Win32 -PassThru
# $api::DrawTextW(hdc, lpchText, cchText, lprc, format)#uselib "USER32.dll"
#func global DrawTextW "DrawTextW" wptr, wptr, wptr, wptr, wptr
; DrawTextW hdc, lpchText, cchText, varptr(lprc), format ; 戻り値は stat
; hdc : HDC -> "wptr"
; lpchText : LPCWSTR in/out -> "wptr"
; cchText : INT -> "wptr"
; lprc : RECT* in/out -> "wptr"
; format : DRAW_TEXT_FORMAT -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "USER32.dll" #cfunc global DrawTextW "DrawTextW" sptr, wstr, int, var, int ; res = DrawTextW(hdc, lpchText, cchText, lprc, format) ; hdc : HDC -> "sptr" ; lpchText : LPCWSTR in/out -> "wstr" ; cchText : INT -> "int" ; lprc : RECT* in/out -> "var" ; format : DRAW_TEXT_FORMAT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "USER32.dll" #cfunc global DrawTextW "DrawTextW" sptr, wstr, int, sptr, int ; res = DrawTextW(hdc, lpchText, cchText, varptr(lprc), format) ; hdc : HDC -> "sptr" ; lpchText : LPCWSTR in/out -> "wstr" ; cchText : INT -> "int" ; lprc : RECT* in/out -> "sptr" ; format : DRAW_TEXT_FORMAT -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT DrawTextW(HDC hdc, LPCWSTR lpchText, INT cchText, RECT* lprc, DRAW_TEXT_FORMAT format) #uselib "USER32.dll" #cfunc global DrawTextW "DrawTextW" intptr, wstr, int, var, int ; res = DrawTextW(hdc, lpchText, cchText, lprc, format) ; hdc : HDC -> "intptr" ; lpchText : LPCWSTR in/out -> "wstr" ; cchText : INT -> "int" ; lprc : RECT* in/out -> "var" ; format : DRAW_TEXT_FORMAT -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT DrawTextW(HDC hdc, LPCWSTR lpchText, INT cchText, RECT* lprc, DRAW_TEXT_FORMAT format) #uselib "USER32.dll" #cfunc global DrawTextW "DrawTextW" intptr, wstr, int, intptr, int ; res = DrawTextW(hdc, lpchText, cchText, varptr(lprc), format) ; hdc : HDC -> "intptr" ; lpchText : LPCWSTR in/out -> "wstr" ; cchText : INT -> "int" ; lprc : RECT* in/out -> "intptr" ; format : DRAW_TEXT_FORMAT -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procDrawTextW = user32.NewProc("DrawTextW")
)
// hdc (HDC), lpchText (LPCWSTR in/out), cchText (INT), lprc (RECT* in/out), format (DRAW_TEXT_FORMAT)
r1, _, err := procDrawTextW.Call(
uintptr(hdc),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(lpchText))),
uintptr(cchText),
uintptr(lprc),
uintptr(format),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction DrawTextW(
hdc: THandle; // HDC
lpchText: PWideChar; // LPCWSTR in/out
cchText: Integer; // INT
lprc: Pointer; // RECT* in/out
format: DWORD // DRAW_TEXT_FORMAT
): Integer; stdcall;
external 'USER32.dll' name 'DrawTextW';result := DllCall("USER32\DrawTextW"
, "Ptr", hdc ; HDC
, "WStr", lpchText ; LPCWSTR in/out
, "Int", cchText ; INT
, "Ptr", lprc ; RECT* in/out
, "UInt", format ; DRAW_TEXT_FORMAT
, "Int") ; return: INT●DrawTextW(hdc, lpchText, cchText, lprc, format) = DLL("USER32.dll", "int DrawTextW(void*, char*, int, void*, dword)")
# 呼び出し: DrawTextW(hdc, lpchText, cchText, lprc, format)
# hdc : HDC -> "void*"
# lpchText : LPCWSTR in/out -> "char*"
# cchText : INT -> "int"
# lprc : RECT* in/out -> "void*"
# format : DRAW_TEXT_FORMAT -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。