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SelectPalette
関数デバイスコンテキストに論理パレットを選択する。
シグネチャ
// GDI32.dll
#include <windows.h>
HPALETTE SelectPalette(
HDC hdc,
HPALETTE hPal,
BOOL bForceBkgd
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| hPal | HPALETTE | in |
| bForceBkgd | BOOL | in |
戻り値の型: HPALETTE
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
HPALETTE SelectPalette(
HDC hdc,
HPALETTE hPal,
BOOL bForceBkgd
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern IntPtr SelectPalette(
IntPtr hdc, // HDC
IntPtr hPal, // HPALETTE
bool bForceBkgd // BOOL
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function SelectPalette(
hdc As IntPtr, ' HDC
hPal As IntPtr, ' HPALETTE
bForceBkgd As Boolean ' BOOL
) As IntPtr
End Function' hdc : HDC
' hPal : HPALETTE
' bForceBkgd : BOOL
Declare PtrSafe Function SelectPalette Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal hPal As LongPtr, _
ByVal bForceBkgd As Long) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SelectPalette = ctypes.windll.gdi32.SelectPalette
SelectPalette.restype = ctypes.c_void_p
SelectPalette.argtypes = [
wintypes.HANDLE, # hdc : HDC
wintypes.HANDLE, # hPal : HPALETTE
wintypes.BOOL, # bForceBkgd : BOOL
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
SelectPalette = Fiddle::Function.new(
lib['SelectPalette'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_VOIDP, # hPal : HPALETTE
Fiddle::TYPE_INT, # bForceBkgd : BOOL
],
Fiddle::TYPE_VOIDP)#[link(name = "gdi32")]
extern "system" {
fn SelectPalette(
hdc: *mut core::ffi::c_void, // HDC
hPal: *mut core::ffi::c_void, // HPALETTE
bForceBkgd: i32 // BOOL
) -> *mut core::ffi::c_void;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern IntPtr SelectPalette(IntPtr hdc, IntPtr hPal, bool bForceBkgd);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_SelectPalette' -Namespace Win32 -PassThru
# $api::SelectPalette(hdc, hPal, bForceBkgd)#uselib "GDI32.dll"
#func global SelectPalette "SelectPalette" sptr, sptr, sptr
; SelectPalette hdc, hPal, bForceBkgd ; 戻り値は stat
; hdc : HDC -> "sptr"
; hPal : HPALETTE -> "sptr"
; bForceBkgd : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global SelectPalette "SelectPalette" sptr, sptr, int
; res = SelectPalette(hdc, hPal, bForceBkgd)
; hdc : HDC -> "sptr"
; hPal : HPALETTE -> "sptr"
; bForceBkgd : BOOL -> "int"; HPALETTE SelectPalette(HDC hdc, HPALETTE hPal, BOOL bForceBkgd)
#uselib "GDI32.dll"
#cfunc global SelectPalette "SelectPalette" intptr, intptr, int
; res = SelectPalette(hdc, hPal, bForceBkgd)
; hdc : HDC -> "intptr"
; hPal : HPALETTE -> "intptr"
; bForceBkgd : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procSelectPalette = gdi32.NewProc("SelectPalette")
)
// hdc (HDC), hPal (HPALETTE), bForceBkgd (BOOL)
r1, _, err := procSelectPalette.Call(
uintptr(hdc),
uintptr(hPal),
uintptr(bForceBkgd),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HPALETTEfunction SelectPalette(
hdc: THandle; // HDC
hPal: THandle; // HPALETTE
bForceBkgd: BOOL // BOOL
): THandle; stdcall;
external 'GDI32.dll' name 'SelectPalette';result := DllCall("GDI32\SelectPalette"
, "Ptr", hdc ; HDC
, "Ptr", hPal ; HPALETTE
, "Int", bForceBkgd ; BOOL
, "Ptr") ; return: HPALETTE●SelectPalette(hdc, hPal, bForceBkgd) = DLL("GDI32.dll", "void* SelectPalette(void*, void*, bool)")
# 呼び出し: SelectPalette(hdc, hPal, bForceBkgd)
# hdc : HDC -> "void*"
# hPal : HPALETTE -> "void*"
# bForceBkgd : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。