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SetArcDirection
関数円弧や矩形を描画する際の回転方向を設定する。
シグネチャ
// GDI32.dll
#include <windows.h>
INT SetArcDirection(
HDC hdc,
ARC_DIRECTION dir
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hdc | HDC | in | 対象デバイスコンテキストのハンドル。 |
| dir | ARC_DIRECTION | in | 円弧や矩形の描画方向。AD_COUNTERCLOCKWISEまたはAD_CLOCKWISEを指定する。 |
戻り値の型: INT
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
INT SetArcDirection(
HDC hdc,
ARC_DIRECTION dir
);[DllImport("GDI32.dll", ExactSpelling = true)]
static extern int SetArcDirection(
IntPtr hdc, // HDC
int dir // ARC_DIRECTION
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function SetArcDirection(
hdc As IntPtr, ' HDC
dir As Integer ' ARC_DIRECTION
) As Integer
End Function' hdc : HDC
' dir : ARC_DIRECTION
Declare PtrSafe Function SetArcDirection Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal dir As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetArcDirection = ctypes.windll.gdi32.SetArcDirection
SetArcDirection.restype = ctypes.c_int
SetArcDirection.argtypes = [
wintypes.HANDLE, # hdc : HDC
ctypes.c_int, # dir : ARC_DIRECTION
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
SetArcDirection = Fiddle::Function.new(
lib['SetArcDirection'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_INT, # dir : ARC_DIRECTION
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn SetArcDirection(
hdc: *mut core::ffi::c_void, // HDC
dir: i32 // ARC_DIRECTION
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("GDI32.dll")]
public static extern int SetArcDirection(IntPtr hdc, int dir);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_SetArcDirection' -Namespace Win32 -PassThru
# $api::SetArcDirection(hdc, dir)#uselib "GDI32.dll"
#func global SetArcDirection "SetArcDirection" sptr, sptr
; SetArcDirection hdc, dir ; 戻り値は stat
; hdc : HDC -> "sptr"
; dir : ARC_DIRECTION -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "GDI32.dll"
#cfunc global SetArcDirection "SetArcDirection" sptr, int
; res = SetArcDirection(hdc, dir)
; hdc : HDC -> "sptr"
; dir : ARC_DIRECTION -> "int"; INT SetArcDirection(HDC hdc, ARC_DIRECTION dir)
#uselib "GDI32.dll"
#cfunc global SetArcDirection "SetArcDirection" intptr, int
; res = SetArcDirection(hdc, dir)
; hdc : HDC -> "intptr"
; dir : ARC_DIRECTION -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procSetArcDirection = gdi32.NewProc("SetArcDirection")
)
// hdc (HDC), dir (ARC_DIRECTION)
r1, _, err := procSetArcDirection.Call(
uintptr(hdc),
uintptr(dir),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction SetArcDirection(
hdc: THandle; // HDC
dir: Integer // ARC_DIRECTION
): Integer; stdcall;
external 'GDI32.dll' name 'SetArcDirection';result := DllCall("GDI32\SetArcDirection"
, "Ptr", hdc ; HDC
, "Int", dir ; ARC_DIRECTION
, "Int") ; return: INT●SetArcDirection(hdc, dir) = DLL("GDI32.dll", "int SetArcDirection(void*, int)")
# 呼び出し: SetArcDirection(hdc, dir)
# hdc : HDC -> "void*"
# dir : ARC_DIRECTION -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。