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glAccum
関数アキュムレーションバッファに対して演算を行う。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glAccum(
DWORD op,
FLOAT value
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| op | DWORD | in |
| value | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glAccum(
DWORD op,
FLOAT value
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glAccum(
uint op, // DWORD
float value // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glAccum(
op As UInteger, ' DWORD
value As Single ' FLOAT
)
End Sub' op : DWORD
' value : FLOAT
Declare PtrSafe Sub glAccum Lib "opengl32" ( _
ByVal op As Long, _
ByVal value As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glAccum = ctypes.windll.opengl32.glAccum
glAccum.restype = None
glAccum.argtypes = [
wintypes.DWORD, # op : DWORD
ctypes.c_float, # value : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glAccum = Fiddle::Function.new(
lib['glAccum'],
[
-Fiddle::TYPE_INT, # op : DWORD
Fiddle::TYPE_FLOAT, # value : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glAccum(
op: u32, // DWORD
value: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glAccum(uint op, float value);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glAccum' -Namespace Win32 -PassThru
# $api::glAccum(op, value)#uselib "OPENGL32.dll"
#func global glAccum "glAccum" sptr, float
; glAccum op, value
; op : DWORD -> "sptr"
; value : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glAccum "glAccum" int, float
; glAccum op, value
; op : DWORD -> "int"
; value : FLOAT -> "float"; void glAccum(DWORD op, FLOAT value)
#uselib "OPENGL32.dll"
#func global glAccum "glAccum" int, float
; glAccum op, value
; op : DWORD -> "int"
; value : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglAccum = opengl32.NewProc("glAccum")
)
// op (DWORD), value (FLOAT)
r1, _, err := procglAccum.Call(
uintptr(op),
uintptr(math.Float32bits(value)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glAccum(
op: DWORD; // DWORD
value: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glAccum';result := DllCall("OPENGL32\glAccum"
, "UInt", op ; DWORD
, "Float", value ; FLOAT
, "Int") ; return: void●glAccum(op, value) = DLL("OPENGL32.dll", "int glAccum(dword, float)")
# 呼び出し: glAccum(op, value)
# op : DWORD -> "dword"
# value : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。