ホーム › Graphics.OpenGL › glAlphaFunc
glAlphaFunc
関数アルファテストの比較関数と基準値を設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glAlphaFunc(
DWORD func,
FLOAT ref
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| func | DWORD | in |
| ref | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glAlphaFunc(
DWORD func,
FLOAT ref
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glAlphaFunc(
uint func, // DWORD
float ref // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glAlphaFunc(
func As UInteger, ' DWORD
ref As Single ' FLOAT
)
End Sub' func : DWORD
' ref : FLOAT
Declare PtrSafe Sub glAlphaFunc Lib "opengl32" ( _
ByVal func As Long, _
ByVal ref As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glAlphaFunc = ctypes.windll.opengl32.glAlphaFunc
glAlphaFunc.restype = None
glAlphaFunc.argtypes = [
wintypes.DWORD, # func : DWORD
ctypes.c_float, # ref : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glAlphaFunc = Fiddle::Function.new(
lib['glAlphaFunc'],
[
-Fiddle::TYPE_INT, # func : DWORD
Fiddle::TYPE_FLOAT, # ref : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glAlphaFunc(
func: u32, // DWORD
ref: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glAlphaFunc(uint func, float ref);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glAlphaFunc' -Namespace Win32 -PassThru
# $api::glAlphaFunc(func, ref)#uselib "OPENGL32.dll"
#func global glAlphaFunc "glAlphaFunc" sptr, float
; glAlphaFunc func, ref
; func : DWORD -> "sptr"
; ref : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glAlphaFunc "glAlphaFunc" int, float
; glAlphaFunc func, ref
; func : DWORD -> "int"
; ref : FLOAT -> "float"; void glAlphaFunc(DWORD func, FLOAT ref)
#uselib "OPENGL32.dll"
#func global glAlphaFunc "glAlphaFunc" int, float
; glAlphaFunc func, ref
; func : DWORD -> "int"
; ref : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglAlphaFunc = opengl32.NewProc("glAlphaFunc")
)
// func (DWORD), ref (FLOAT)
r1, _, err := procglAlphaFunc.Call(
uintptr(func),
uintptr(math.Float32bits(ref)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glAlphaFunc(
func: DWORD; // DWORD
ref: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glAlphaFunc';result := DllCall("OPENGL32\glAlphaFunc"
, "UInt", func ; DWORD
, "Float", ref ; FLOAT
, "Int") ; return: void●glAlphaFunc(func, ref) = DLL("OPENGL32.dll", "int glAlphaFunc(dword, float)")
# 呼び出し: glAlphaFunc(func, ref)
# func : DWORD -> "dword"
# ref : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。