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glBlendFunc
関数色のブレンディングに用いる係数を設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glBlendFunc(
DWORD sfactor,
DWORD dfactor
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| sfactor | DWORD | in |
| dfactor | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glBlendFunc(
DWORD sfactor,
DWORD dfactor
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glBlendFunc(
uint sfactor, // DWORD
uint dfactor // DWORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glBlendFunc(
sfactor As UInteger, ' DWORD
dfactor As UInteger ' DWORD
)
End Sub' sfactor : DWORD
' dfactor : DWORD
Declare PtrSafe Sub glBlendFunc Lib "opengl32" ( _
ByVal sfactor As Long, _
ByVal dfactor As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glBlendFunc = ctypes.windll.opengl32.glBlendFunc
glBlendFunc.restype = None
glBlendFunc.argtypes = [
wintypes.DWORD, # sfactor : DWORD
wintypes.DWORD, # dfactor : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glBlendFunc = Fiddle::Function.new(
lib['glBlendFunc'],
[
-Fiddle::TYPE_INT, # sfactor : DWORD
-Fiddle::TYPE_INT, # dfactor : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glBlendFunc(
sfactor: u32, // DWORD
dfactor: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glBlendFunc(uint sfactor, uint dfactor);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glBlendFunc' -Namespace Win32 -PassThru
# $api::glBlendFunc(sfactor, dfactor)#uselib "OPENGL32.dll"
#func global glBlendFunc "glBlendFunc" sptr, sptr
; glBlendFunc sfactor, dfactor
; sfactor : DWORD -> "sptr"
; dfactor : DWORD -> "sptr"#uselib "OPENGL32.dll"
#func global glBlendFunc "glBlendFunc" int, int
; glBlendFunc sfactor, dfactor
; sfactor : DWORD -> "int"
; dfactor : DWORD -> "int"; void glBlendFunc(DWORD sfactor, DWORD dfactor)
#uselib "OPENGL32.dll"
#func global glBlendFunc "glBlendFunc" int, int
; glBlendFunc sfactor, dfactor
; sfactor : DWORD -> "int"
; dfactor : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglBlendFunc = opengl32.NewProc("glBlendFunc")
)
// sfactor (DWORD), dfactor (DWORD)
r1, _, err := procglBlendFunc.Call(
uintptr(sfactor),
uintptr(dfactor),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glBlendFunc(
sfactor: DWORD; // DWORD
dfactor: DWORD // DWORD
); stdcall;
external 'OPENGL32.dll' name 'glBlendFunc';result := DllCall("OPENGL32\glBlendFunc"
, "UInt", sfactor ; DWORD
, "UInt", dfactor ; DWORD
, "Int") ; return: void●glBlendFunc(sfactor, dfactor) = DLL("OPENGL32.dll", "int glBlendFunc(dword, dword)")
# 呼び出し: glBlendFunc(sfactor, dfactor)
# sfactor : DWORD -> "dword"
# dfactor : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。