Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glCallLists

glCallLists

関数
複数の表示リストをまとめて実行する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glCallLists(
    INT n,
    DWORD type,
    const void* lists
);

パラメーター

名前方向
nINTin
typeDWORDin
listsvoid*in

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glCallLists(
    INT n,
    DWORD type,
    const void* lists
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glCallLists(
    int n,   // INT
    uint type,   // DWORD
    IntPtr lists   // void*
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glCallLists(
    n As Integer,   ' INT
    type As UInteger,   ' DWORD
    lists As IntPtr   ' void*
)
End Sub
' n : INT
' type : DWORD
' lists : void*
Declare PtrSafe Sub glCallLists Lib "opengl32" ( _
    ByVal n As Long, _
    ByVal type As Long, _
    ByVal lists As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glCallLists = ctypes.windll.opengl32.glCallLists
glCallLists.restype = None
glCallLists.argtypes = [
    ctypes.c_int,  # n : INT
    wintypes.DWORD,  # type : DWORD
    ctypes.POINTER(None),  # lists : void*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glCallLists = Fiddle::Function.new(
  lib['glCallLists'],
  [
    Fiddle::TYPE_INT,  # n : INT
    -Fiddle::TYPE_INT,  # type : DWORD
    Fiddle::TYPE_VOIDP,  # lists : void*
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glCallLists(
        n: i32,  // INT
        type: u32,  // DWORD
        lists: *const ()  // void*
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glCallLists(int n, uint type, IntPtr lists);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glCallLists' -Namespace Win32 -PassThru
# $api::glCallLists(n, type, lists)
#uselib "OPENGL32.dll"
#func global glCallLists "glCallLists" sptr, sptr, sptr
; glCallLists n, type, lists
; n : INT -> "sptr"
; type : DWORD -> "sptr"
; lists : void* -> "sptr"
#uselib "OPENGL32.dll"
#func global glCallLists "glCallLists" int, int, sptr
; glCallLists n, type, lists
; n : INT -> "int"
; type : DWORD -> "int"
; lists : void* -> "sptr"
; void glCallLists(INT n, DWORD type, void* lists)
#uselib "OPENGL32.dll"
#func global glCallLists "glCallLists" int, int, intptr
; glCallLists n, type, lists
; n : INT -> "int"
; type : DWORD -> "int"
; lists : void* -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglCallLists = opengl32.NewProc("glCallLists")
)

// n (INT), type (DWORD), lists (void*)
r1, _, err := procglCallLists.Call(
	uintptr(n),
	uintptr(type),
	uintptr(lists),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glCallLists(
  n: Integer;   // INT
  type: DWORD;   // DWORD
  lists: Pointer   // void*
); stdcall;
  external 'OPENGL32.dll' name 'glCallLists';
result := DllCall("OPENGL32\glCallLists"
    , "Int", n   ; INT
    , "UInt", type   ; DWORD
    , "Ptr", lists   ; void*
    , "Int")   ; return: void
●glCallLists(n, type, lists) = DLL("OPENGL32.dll", "int glCallLists(int, dword, void*)")
# 呼び出し: glCallLists(n, type, lists)
# n : INT -> "int"
# type : DWORD -> "dword"
# lists : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。