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glClearColor
関数カラーバッファのクリア色を設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glClearColor(
FLOAT red,
FLOAT green,
FLOAT blue,
FLOAT alpha
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| red | FLOAT | in |
| green | FLOAT | in |
| blue | FLOAT | in |
| alpha | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glClearColor(
FLOAT red,
FLOAT green,
FLOAT blue,
FLOAT alpha
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glClearColor(
float red, // FLOAT
float green, // FLOAT
float blue, // FLOAT
float alpha // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glClearColor(
red As Single, ' FLOAT
green As Single, ' FLOAT
blue As Single, ' FLOAT
alpha As Single ' FLOAT
)
End Sub' red : FLOAT
' green : FLOAT
' blue : FLOAT
' alpha : FLOAT
Declare PtrSafe Sub glClearColor Lib "opengl32" ( _
ByVal red As Single, _
ByVal green As Single, _
ByVal blue As Single, _
ByVal alpha As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glClearColor = ctypes.windll.opengl32.glClearColor
glClearColor.restype = None
glClearColor.argtypes = [
ctypes.c_float, # red : FLOAT
ctypes.c_float, # green : FLOAT
ctypes.c_float, # blue : FLOAT
ctypes.c_float, # alpha : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glClearColor = Fiddle::Function.new(
lib['glClearColor'],
[
Fiddle::TYPE_FLOAT, # red : FLOAT
Fiddle::TYPE_FLOAT, # green : FLOAT
Fiddle::TYPE_FLOAT, # blue : FLOAT
Fiddle::TYPE_FLOAT, # alpha : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glClearColor(
red: f32, // FLOAT
green: f32, // FLOAT
blue: f32, // FLOAT
alpha: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glClearColor(float red, float green, float blue, float alpha);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glClearColor' -Namespace Win32 -PassThru
# $api::glClearColor(red, green, blue, alpha)#uselib "OPENGL32.dll"
#func global glClearColor "glClearColor" float, float, float, float
; glClearColor red, green, blue, alpha
; red : FLOAT -> "float"
; green : FLOAT -> "float"
; blue : FLOAT -> "float"
; alpha : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glClearColor "glClearColor" float, float, float, float
; glClearColor red, green, blue, alpha
; red : FLOAT -> "float"
; green : FLOAT -> "float"
; blue : FLOAT -> "float"
; alpha : FLOAT -> "float"; void glClearColor(FLOAT red, FLOAT green, FLOAT blue, FLOAT alpha)
#uselib "OPENGL32.dll"
#func global glClearColor "glClearColor" float, float, float, float
; glClearColor red, green, blue, alpha
; red : FLOAT -> "float"
; green : FLOAT -> "float"
; blue : FLOAT -> "float"
; alpha : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglClearColor = opengl32.NewProc("glClearColor")
)
// red (FLOAT), green (FLOAT), blue (FLOAT), alpha (FLOAT)
r1, _, err := procglClearColor.Call(
uintptr(math.Float32bits(red)),
uintptr(math.Float32bits(green)),
uintptr(math.Float32bits(blue)),
uintptr(math.Float32bits(alpha)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glClearColor(
red: Single; // FLOAT
green: Single; // FLOAT
blue: Single; // FLOAT
alpha: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glClearColor';result := DllCall("OPENGL32\glClearColor"
, "Float", red ; FLOAT
, "Float", green ; FLOAT
, "Float", blue ; FLOAT
, "Float", alpha ; FLOAT
, "Int") ; return: void●glClearColor(red, green, blue, alpha) = DLL("OPENGL32.dll", "int glClearColor(float, float, float, float)")
# 呼び出し: glClearColor(red, green, blue, alpha)
# red : FLOAT -> "float"
# green : FLOAT -> "float"
# blue : FLOAT -> "float"
# alpha : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。