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glCopyTexImage1D
関数フレームバッファから1次元テクスチャ画像へ複写する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glCopyTexImage1D(
DWORD target,
INT level,
DWORD internalFormat,
INT x,
INT y,
INT width,
INT border
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| target | DWORD | in |
| level | INT | in |
| internalFormat | DWORD | in |
| x | INT | in |
| y | INT | in |
| width | INT | in |
| border | INT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glCopyTexImage1D(
DWORD target,
INT level,
DWORD internalFormat,
INT x,
INT y,
INT width,
INT border
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glCopyTexImage1D(
uint target, // DWORD
int level, // INT
uint internalFormat, // DWORD
int x, // INT
int y, // INT
int width, // INT
int border // INT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glCopyTexImage1D(
target As UInteger, ' DWORD
level As Integer, ' INT
internalFormat As UInteger, ' DWORD
x As Integer, ' INT
y As Integer, ' INT
width As Integer, ' INT
border As Integer ' INT
)
End Sub' target : DWORD
' level : INT
' internalFormat : DWORD
' x : INT
' y : INT
' width : INT
' border : INT
Declare PtrSafe Sub glCopyTexImage1D Lib "opengl32" ( _
ByVal target As Long, _
ByVal level As Long, _
ByVal internalFormat As Long, _
ByVal x As Long, _
ByVal y As Long, _
ByVal width As Long, _
ByVal border As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glCopyTexImage1D = ctypes.windll.opengl32.glCopyTexImage1D
glCopyTexImage1D.restype = None
glCopyTexImage1D.argtypes = [
wintypes.DWORD, # target : DWORD
ctypes.c_int, # level : INT
wintypes.DWORD, # internalFormat : DWORD
ctypes.c_int, # x : INT
ctypes.c_int, # y : INT
ctypes.c_int, # width : INT
ctypes.c_int, # border : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glCopyTexImage1D = Fiddle::Function.new(
lib['glCopyTexImage1D'],
[
-Fiddle::TYPE_INT, # target : DWORD
Fiddle::TYPE_INT, # level : INT
-Fiddle::TYPE_INT, # internalFormat : DWORD
Fiddle::TYPE_INT, # x : INT
Fiddle::TYPE_INT, # y : INT
Fiddle::TYPE_INT, # width : INT
Fiddle::TYPE_INT, # border : INT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glCopyTexImage1D(
target: u32, // DWORD
level: i32, // INT
internalFormat: u32, // DWORD
x: i32, // INT
y: i32, // INT
width: i32, // INT
border: i32 // INT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glCopyTexImage1D(uint target, int level, uint internalFormat, int x, int y, int width, int border);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glCopyTexImage1D' -Namespace Win32 -PassThru
# $api::glCopyTexImage1D(target, level, internalFormat, x, y, width, border)#uselib "OPENGL32.dll"
#func global glCopyTexImage1D "glCopyTexImage1D" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; glCopyTexImage1D target, level, internalFormat, x, y, width, border
; target : DWORD -> "sptr"
; level : INT -> "sptr"
; internalFormat : DWORD -> "sptr"
; x : INT -> "sptr"
; y : INT -> "sptr"
; width : INT -> "sptr"
; border : INT -> "sptr"#uselib "OPENGL32.dll"
#func global glCopyTexImage1D "glCopyTexImage1D" int, int, int, int, int, int, int
; glCopyTexImage1D target, level, internalFormat, x, y, width, border
; target : DWORD -> "int"
; level : INT -> "int"
; internalFormat : DWORD -> "int"
; x : INT -> "int"
; y : INT -> "int"
; width : INT -> "int"
; border : INT -> "int"; void glCopyTexImage1D(DWORD target, INT level, DWORD internalFormat, INT x, INT y, INT width, INT border)
#uselib "OPENGL32.dll"
#func global glCopyTexImage1D "glCopyTexImage1D" int, int, int, int, int, int, int
; glCopyTexImage1D target, level, internalFormat, x, y, width, border
; target : DWORD -> "int"
; level : INT -> "int"
; internalFormat : DWORD -> "int"
; x : INT -> "int"
; y : INT -> "int"
; width : INT -> "int"
; border : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglCopyTexImage1D = opengl32.NewProc("glCopyTexImage1D")
)
// target (DWORD), level (INT), internalFormat (DWORD), x (INT), y (INT), width (INT), border (INT)
r1, _, err := procglCopyTexImage1D.Call(
uintptr(target),
uintptr(level),
uintptr(internalFormat),
uintptr(x),
uintptr(y),
uintptr(width),
uintptr(border),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glCopyTexImage1D(
target: DWORD; // DWORD
level: Integer; // INT
internalFormat: DWORD; // DWORD
x: Integer; // INT
y: Integer; // INT
width: Integer; // INT
border: Integer // INT
); stdcall;
external 'OPENGL32.dll' name 'glCopyTexImage1D';result := DllCall("OPENGL32\glCopyTexImage1D"
, "UInt", target ; DWORD
, "Int", level ; INT
, "UInt", internalFormat ; DWORD
, "Int", x ; INT
, "Int", y ; INT
, "Int", width ; INT
, "Int", border ; INT
, "Int") ; return: void●glCopyTexImage1D(target, level, internalFormat, x, y, width, border) = DLL("OPENGL32.dll", "int glCopyTexImage1D(dword, int, dword, int, int, int, int)")
# 呼び出し: glCopyTexImage1D(target, level, internalFormat, x, y, width, border)
# target : DWORD -> "dword"
# level : INT -> "int"
# internalFormat : DWORD -> "dword"
# x : INT -> "int"
# y : INT -> "int"
# width : INT -> "int"
# border : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。