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glEnable
関数指定したOpenGLの機能を有効化する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glEnable(
DWORD cap
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| cap | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glEnable(
DWORD cap
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glEnable(
uint cap // DWORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glEnable(
cap As UInteger ' DWORD
)
End Sub' cap : DWORD
Declare PtrSafe Sub glEnable Lib "opengl32" ( _
ByVal cap As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glEnable = ctypes.windll.opengl32.glEnable
glEnable.restype = None
glEnable.argtypes = [
wintypes.DWORD, # cap : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glEnable = Fiddle::Function.new(
lib['glEnable'],
[
-Fiddle::TYPE_INT, # cap : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glEnable(
cap: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glEnable(uint cap);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glEnable' -Namespace Win32 -PassThru
# $api::glEnable(cap)#uselib "OPENGL32.dll"
#func global glEnable "glEnable" sptr
; glEnable cap
; cap : DWORD -> "sptr"#uselib "OPENGL32.dll"
#func global glEnable "glEnable" int
; glEnable cap
; cap : DWORD -> "int"; void glEnable(DWORD cap)
#uselib "OPENGL32.dll"
#func global glEnable "glEnable" int
; glEnable cap
; cap : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglEnable = opengl32.NewProc("glEnable")
)
// cap (DWORD)
r1, _, err := procglEnable.Call(
uintptr(cap),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glEnable(
cap: DWORD // DWORD
); stdcall;
external 'OPENGL32.dll' name 'glEnable';result := DllCall("OPENGL32\glEnable"
, "UInt", cap ; DWORD
, "Int") ; return: void●glEnable(cap) = DLL("OPENGL32.dll", "int glEnable(dword)")
# 呼び出し: glEnable(cap)
# cap : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。