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glEvalCoord2f
関数2次元エバリュエータを単精度座標で評価する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glEvalCoord2f(
FLOAT u,
FLOAT v
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| u | FLOAT | in |
| v | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glEvalCoord2f(
FLOAT u,
FLOAT v
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glEvalCoord2f(
float u, // FLOAT
float v // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glEvalCoord2f(
u As Single, ' FLOAT
v As Single ' FLOAT
)
End Sub' u : FLOAT
' v : FLOAT
Declare PtrSafe Sub glEvalCoord2f Lib "opengl32" ( _
ByVal u As Single, _
ByVal v As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glEvalCoord2f = ctypes.windll.opengl32.glEvalCoord2f
glEvalCoord2f.restype = None
glEvalCoord2f.argtypes = [
ctypes.c_float, # u : FLOAT
ctypes.c_float, # v : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glEvalCoord2f = Fiddle::Function.new(
lib['glEvalCoord2f'],
[
Fiddle::TYPE_FLOAT, # u : FLOAT
Fiddle::TYPE_FLOAT, # v : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glEvalCoord2f(
u: f32, // FLOAT
v: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glEvalCoord2f(float u, float v);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glEvalCoord2f' -Namespace Win32 -PassThru
# $api::glEvalCoord2f(u, v)#uselib "OPENGL32.dll"
#func global glEvalCoord2f "glEvalCoord2f" float, float
; glEvalCoord2f u, v
; u : FLOAT -> "float"
; v : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glEvalCoord2f "glEvalCoord2f" float, float
; glEvalCoord2f u, v
; u : FLOAT -> "float"
; v : FLOAT -> "float"; void glEvalCoord2f(FLOAT u, FLOAT v)
#uselib "OPENGL32.dll"
#func global glEvalCoord2f "glEvalCoord2f" float, float
; glEvalCoord2f u, v
; u : FLOAT -> "float"
; v : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglEvalCoord2f = opengl32.NewProc("glEvalCoord2f")
)
// u (FLOAT), v (FLOAT)
r1, _, err := procglEvalCoord2f.Call(
uintptr(math.Float32bits(u)),
uintptr(math.Float32bits(v)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glEvalCoord2f(
u: Single; // FLOAT
v: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glEvalCoord2f';result := DllCall("OPENGL32\glEvalCoord2f"
, "Float", u ; FLOAT
, "Float", v ; FLOAT
, "Int") ; return: void●glEvalCoord2f(u, v) = DLL("OPENGL32.dll", "int glEvalCoord2f(float, float)")
# 呼び出し: glEvalCoord2f(u, v)
# u : FLOAT -> "float"
# v : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。