Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glEvalMesh1

glEvalMesh1

関数
1次元グリッド範囲のエバリュエータ点群を描画する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glEvalMesh1(
    DWORD mode,
    INT i1,
    INT i2
);

パラメーター

名前方向
modeDWORDin
i1INTin
i2INTin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glEvalMesh1(
    DWORD mode,
    INT i1,
    INT i2
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glEvalMesh1(
    uint mode,   // DWORD
    int i1,   // INT
    int i2   // INT
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glEvalMesh1(
    mode As UInteger,   ' DWORD
    i1 As Integer,   ' INT
    i2 As Integer   ' INT
)
End Sub
' mode : DWORD
' i1 : INT
' i2 : INT
Declare PtrSafe Sub glEvalMesh1 Lib "opengl32" ( _
    ByVal mode As Long, _
    ByVal i1 As Long, _
    ByVal i2 As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glEvalMesh1 = ctypes.windll.opengl32.glEvalMesh1
glEvalMesh1.restype = None
glEvalMesh1.argtypes = [
    wintypes.DWORD,  # mode : DWORD
    ctypes.c_int,  # i1 : INT
    ctypes.c_int,  # i2 : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glEvalMesh1 = Fiddle::Function.new(
  lib['glEvalMesh1'],
  [
    -Fiddle::TYPE_INT,  # mode : DWORD
    Fiddle::TYPE_INT,  # i1 : INT
    Fiddle::TYPE_INT,  # i2 : INT
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glEvalMesh1(
        mode: u32,  // DWORD
        i1: i32,  // INT
        i2: i32  // INT
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glEvalMesh1(uint mode, int i1, int i2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glEvalMesh1' -Namespace Win32 -PassThru
# $api::glEvalMesh1(mode, i1, i2)
#uselib "OPENGL32.dll"
#func global glEvalMesh1 "glEvalMesh1" sptr, sptr, sptr
; glEvalMesh1 mode, i1, i2
; mode : DWORD -> "sptr"
; i1 : INT -> "sptr"
; i2 : INT -> "sptr"
#uselib "OPENGL32.dll"
#func global glEvalMesh1 "glEvalMesh1" int, int, int
; glEvalMesh1 mode, i1, i2
; mode : DWORD -> "int"
; i1 : INT -> "int"
; i2 : INT -> "int"
; void glEvalMesh1(DWORD mode, INT i1, INT i2)
#uselib "OPENGL32.dll"
#func global glEvalMesh1 "glEvalMesh1" int, int, int
; glEvalMesh1 mode, i1, i2
; mode : DWORD -> "int"
; i1 : INT -> "int"
; i2 : INT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglEvalMesh1 = opengl32.NewProc("glEvalMesh1")
)

// mode (DWORD), i1 (INT), i2 (INT)
r1, _, err := procglEvalMesh1.Call(
	uintptr(mode),
	uintptr(i1),
	uintptr(i2),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glEvalMesh1(
  mode: DWORD;   // DWORD
  i1: Integer;   // INT
  i2: Integer   // INT
); stdcall;
  external 'OPENGL32.dll' name 'glEvalMesh1';
result := DllCall("OPENGL32\glEvalMesh1"
    , "UInt", mode   ; DWORD
    , "Int", i1   ; INT
    , "Int", i2   ; INT
    , "Int")   ; return: void
●glEvalMesh1(mode, i1, i2) = DLL("OPENGL32.dll", "int glEvalMesh1(dword, int, int)")
# 呼び出し: glEvalMesh1(mode, i1, i2)
# mode : DWORD -> "dword"
# i1 : INT -> "int"
# i2 : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。