Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glEvalMesh2

glEvalMesh2

関数
2次元グリッド範囲のエバリュエータ面群を描画する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glEvalMesh2(
    DWORD mode,
    INT i1,
    INT i2,
    INT j1,
    INT j2
);

パラメーター

名前方向
modeDWORDin
i1INTin
i2INTin
j1INTin
j2INTin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glEvalMesh2(
    DWORD mode,
    INT i1,
    INT i2,
    INT j1,
    INT j2
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glEvalMesh2(
    uint mode,   // DWORD
    int i1,   // INT
    int i2,   // INT
    int j1,   // INT
    int j2   // INT
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glEvalMesh2(
    mode As UInteger,   ' DWORD
    i1 As Integer,   ' INT
    i2 As Integer,   ' INT
    j1 As Integer,   ' INT
    j2 As Integer   ' INT
)
End Sub
' mode : DWORD
' i1 : INT
' i2 : INT
' j1 : INT
' j2 : INT
Declare PtrSafe Sub glEvalMesh2 Lib "opengl32" ( _
    ByVal mode As Long, _
    ByVal i1 As Long, _
    ByVal i2 As Long, _
    ByVal j1 As Long, _
    ByVal j2 As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glEvalMesh2 = ctypes.windll.opengl32.glEvalMesh2
glEvalMesh2.restype = None
glEvalMesh2.argtypes = [
    wintypes.DWORD,  # mode : DWORD
    ctypes.c_int,  # i1 : INT
    ctypes.c_int,  # i2 : INT
    ctypes.c_int,  # j1 : INT
    ctypes.c_int,  # j2 : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glEvalMesh2 = Fiddle::Function.new(
  lib['glEvalMesh2'],
  [
    -Fiddle::TYPE_INT,  # mode : DWORD
    Fiddle::TYPE_INT,  # i1 : INT
    Fiddle::TYPE_INT,  # i2 : INT
    Fiddle::TYPE_INT,  # j1 : INT
    Fiddle::TYPE_INT,  # j2 : INT
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glEvalMesh2(
        mode: u32,  // DWORD
        i1: i32,  // INT
        i2: i32,  // INT
        j1: i32,  // INT
        j2: i32  // INT
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glEvalMesh2(uint mode, int i1, int i2, int j1, int j2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glEvalMesh2' -Namespace Win32 -PassThru
# $api::glEvalMesh2(mode, i1, i2, j1, j2)
#uselib "OPENGL32.dll"
#func global glEvalMesh2 "glEvalMesh2" sptr, sptr, sptr, sptr, sptr
; glEvalMesh2 mode, i1, i2, j1, j2
; mode : DWORD -> "sptr"
; i1 : INT -> "sptr"
; i2 : INT -> "sptr"
; j1 : INT -> "sptr"
; j2 : INT -> "sptr"
#uselib "OPENGL32.dll"
#func global glEvalMesh2 "glEvalMesh2" int, int, int, int, int
; glEvalMesh2 mode, i1, i2, j1, j2
; mode : DWORD -> "int"
; i1 : INT -> "int"
; i2 : INT -> "int"
; j1 : INT -> "int"
; j2 : INT -> "int"
; void glEvalMesh2(DWORD mode, INT i1, INT i2, INT j1, INT j2)
#uselib "OPENGL32.dll"
#func global glEvalMesh2 "glEvalMesh2" int, int, int, int, int
; glEvalMesh2 mode, i1, i2, j1, j2
; mode : DWORD -> "int"
; i1 : INT -> "int"
; i2 : INT -> "int"
; j1 : INT -> "int"
; j2 : INT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglEvalMesh2 = opengl32.NewProc("glEvalMesh2")
)

// mode (DWORD), i1 (INT), i2 (INT), j1 (INT), j2 (INT)
r1, _, err := procglEvalMesh2.Call(
	uintptr(mode),
	uintptr(i1),
	uintptr(i2),
	uintptr(j1),
	uintptr(j2),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glEvalMesh2(
  mode: DWORD;   // DWORD
  i1: Integer;   // INT
  i2: Integer;   // INT
  j1: Integer;   // INT
  j2: Integer   // INT
); stdcall;
  external 'OPENGL32.dll' name 'glEvalMesh2';
result := DllCall("OPENGL32\glEvalMesh2"
    , "UInt", mode   ; DWORD
    , "Int", i1   ; INT
    , "Int", i2   ; INT
    , "Int", j1   ; INT
    , "Int", j2   ; INT
    , "Int")   ; return: void
●glEvalMesh2(mode, i1, i2, j1, j2) = DLL("OPENGL32.dll", "int glEvalMesh2(dword, int, int, int, int)")
# 呼び出し: glEvalMesh2(mode, i1, i2, j1, j2)
# mode : DWORD -> "dword"
# i1 : INT -> "int"
# i2 : INT -> "int"
# j1 : INT -> "int"
# j2 : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。