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glEvalMesh2
関数2次元グリッド範囲のエバリュエータ面群を描画する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glEvalMesh2(
DWORD mode,
INT i1,
INT i2,
INT j1,
INT j2
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| mode | DWORD | in |
| i1 | INT | in |
| i2 | INT | in |
| j1 | INT | in |
| j2 | INT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glEvalMesh2(
DWORD mode,
INT i1,
INT i2,
INT j1,
INT j2
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glEvalMesh2(
uint mode, // DWORD
int i1, // INT
int i2, // INT
int j1, // INT
int j2 // INT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glEvalMesh2(
mode As UInteger, ' DWORD
i1 As Integer, ' INT
i2 As Integer, ' INT
j1 As Integer, ' INT
j2 As Integer ' INT
)
End Sub' mode : DWORD
' i1 : INT
' i2 : INT
' j1 : INT
' j2 : INT
Declare PtrSafe Sub glEvalMesh2 Lib "opengl32" ( _
ByVal mode As Long, _
ByVal i1 As Long, _
ByVal i2 As Long, _
ByVal j1 As Long, _
ByVal j2 As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glEvalMesh2 = ctypes.windll.opengl32.glEvalMesh2
glEvalMesh2.restype = None
glEvalMesh2.argtypes = [
wintypes.DWORD, # mode : DWORD
ctypes.c_int, # i1 : INT
ctypes.c_int, # i2 : INT
ctypes.c_int, # j1 : INT
ctypes.c_int, # j2 : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glEvalMesh2 = Fiddle::Function.new(
lib['glEvalMesh2'],
[
-Fiddle::TYPE_INT, # mode : DWORD
Fiddle::TYPE_INT, # i1 : INT
Fiddle::TYPE_INT, # i2 : INT
Fiddle::TYPE_INT, # j1 : INT
Fiddle::TYPE_INT, # j2 : INT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glEvalMesh2(
mode: u32, // DWORD
i1: i32, // INT
i2: i32, // INT
j1: i32, // INT
j2: i32 // INT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glEvalMesh2(uint mode, int i1, int i2, int j1, int j2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glEvalMesh2' -Namespace Win32 -PassThru
# $api::glEvalMesh2(mode, i1, i2, j1, j2)#uselib "OPENGL32.dll"
#func global glEvalMesh2 "glEvalMesh2" sptr, sptr, sptr, sptr, sptr
; glEvalMesh2 mode, i1, i2, j1, j2
; mode : DWORD -> "sptr"
; i1 : INT -> "sptr"
; i2 : INT -> "sptr"
; j1 : INT -> "sptr"
; j2 : INT -> "sptr"#uselib "OPENGL32.dll"
#func global glEvalMesh2 "glEvalMesh2" int, int, int, int, int
; glEvalMesh2 mode, i1, i2, j1, j2
; mode : DWORD -> "int"
; i1 : INT -> "int"
; i2 : INT -> "int"
; j1 : INT -> "int"
; j2 : INT -> "int"; void glEvalMesh2(DWORD mode, INT i1, INT i2, INT j1, INT j2)
#uselib "OPENGL32.dll"
#func global glEvalMesh2 "glEvalMesh2" int, int, int, int, int
; glEvalMesh2 mode, i1, i2, j1, j2
; mode : DWORD -> "int"
; i1 : INT -> "int"
; i2 : INT -> "int"
; j1 : INT -> "int"
; j2 : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglEvalMesh2 = opengl32.NewProc("glEvalMesh2")
)
// mode (DWORD), i1 (INT), i2 (INT), j1 (INT), j2 (INT)
r1, _, err := procglEvalMesh2.Call(
uintptr(mode),
uintptr(i1),
uintptr(i2),
uintptr(j1),
uintptr(j2),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glEvalMesh2(
mode: DWORD; // DWORD
i1: Integer; // INT
i2: Integer; // INT
j1: Integer; // INT
j2: Integer // INT
); stdcall;
external 'OPENGL32.dll' name 'glEvalMesh2';result := DllCall("OPENGL32\glEvalMesh2"
, "UInt", mode ; DWORD
, "Int", i1 ; INT
, "Int", i2 ; INT
, "Int", j1 ; INT
, "Int", j2 ; INT
, "Int") ; return: void●glEvalMesh2(mode, i1, i2, j1, j2) = DLL("OPENGL32.dll", "int glEvalMesh2(dword, int, int, int, int)")
# 呼び出し: glEvalMesh2(mode, i1, i2, j1, j2)
# mode : DWORD -> "dword"
# i1 : INT -> "int"
# i2 : INT -> "int"
# j1 : INT -> "int"
# j2 : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。