Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glFogi

glFogi

関数
霧効果の整数パラメータを設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glFogi(
    DWORD pname,
    INT param1
);

パラメーター

名前方向
pnameDWORDin
param1INTin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glFogi(
    DWORD pname,
    INT param1
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glFogi(
    uint pname,   // DWORD
    int param1   // INT
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glFogi(
    pname As UInteger,   ' DWORD
    param1 As Integer   ' INT
)
End Sub
' pname : DWORD
' param1 : INT
Declare PtrSafe Sub glFogi Lib "opengl32" ( _
    ByVal pname As Long, _
    ByVal param1 As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glFogi = ctypes.windll.opengl32.glFogi
glFogi.restype = None
glFogi.argtypes = [
    wintypes.DWORD,  # pname : DWORD
    ctypes.c_int,  # param1 : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glFogi = Fiddle::Function.new(
  lib['glFogi'],
  [
    -Fiddle::TYPE_INT,  # pname : DWORD
    Fiddle::TYPE_INT,  # param1 : INT
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glFogi(
        pname: u32,  // DWORD
        param1: i32  // INT
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glFogi(uint pname, int param1);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glFogi' -Namespace Win32 -PassThru
# $api::glFogi(pname, param1)
#uselib "OPENGL32.dll"
#func global glFogi "glFogi" sptr, sptr
; glFogi pname, param1
; pname : DWORD -> "sptr"
; param1 : INT -> "sptr"
#uselib "OPENGL32.dll"
#func global glFogi "glFogi" int, int
; glFogi pname, param1
; pname : DWORD -> "int"
; param1 : INT -> "int"
; void glFogi(DWORD pname, INT param1)
#uselib "OPENGL32.dll"
#func global glFogi "glFogi" int, int
; glFogi pname, param1
; pname : DWORD -> "int"
; param1 : INT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglFogi = opengl32.NewProc("glFogi")
)

// pname (DWORD), param1 (INT)
r1, _, err := procglFogi.Call(
	uintptr(pname),
	uintptr(param1),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glFogi(
  pname: DWORD;   // DWORD
  param1: Integer   // INT
); stdcall;
  external 'OPENGL32.dll' name 'glFogi';
result := DllCall("OPENGL32\glFogi"
    , "UInt", pname   ; DWORD
    , "Int", param1   ; INT
    , "Int")   ; return: void
●glFogi(pname, param1) = DLL("OPENGL32.dll", "int glFogi(dword, int)")
# 呼び出し: glFogi(pname, param1)
# pname : DWORD -> "dword"
# param1 : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。