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glFogi
関数霧効果の整数パラメータを設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glFogi(
DWORD pname,
INT param1
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pname | DWORD | in |
| param1 | INT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glFogi(
DWORD pname,
INT param1
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glFogi(
uint pname, // DWORD
int param1 // INT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glFogi(
pname As UInteger, ' DWORD
param1 As Integer ' INT
)
End Sub' pname : DWORD
' param1 : INT
Declare PtrSafe Sub glFogi Lib "opengl32" ( _
ByVal pname As Long, _
ByVal param1 As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glFogi = ctypes.windll.opengl32.glFogi
glFogi.restype = None
glFogi.argtypes = [
wintypes.DWORD, # pname : DWORD
ctypes.c_int, # param1 : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glFogi = Fiddle::Function.new(
lib['glFogi'],
[
-Fiddle::TYPE_INT, # pname : DWORD
Fiddle::TYPE_INT, # param1 : INT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glFogi(
pname: u32, // DWORD
param1: i32 // INT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glFogi(uint pname, int param1);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glFogi' -Namespace Win32 -PassThru
# $api::glFogi(pname, param1)#uselib "OPENGL32.dll"
#func global glFogi "glFogi" sptr, sptr
; glFogi pname, param1
; pname : DWORD -> "sptr"
; param1 : INT -> "sptr"#uselib "OPENGL32.dll"
#func global glFogi "glFogi" int, int
; glFogi pname, param1
; pname : DWORD -> "int"
; param1 : INT -> "int"; void glFogi(DWORD pname, INT param1)
#uselib "OPENGL32.dll"
#func global glFogi "glFogi" int, int
; glFogi pname, param1
; pname : DWORD -> "int"
; param1 : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglFogi = opengl32.NewProc("glFogi")
)
// pname (DWORD), param1 (INT)
r1, _, err := procglFogi.Call(
uintptr(pname),
uintptr(param1),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glFogi(
pname: DWORD; // DWORD
param1: Integer // INT
); stdcall;
external 'OPENGL32.dll' name 'glFogi';result := DllCall("OPENGL32\glFogi"
, "UInt", pname ; DWORD
, "Int", param1 ; INT
, "Int") ; return: void●glFogi(pname, param1) = DLL("OPENGL32.dll", "int glFogi(dword, int)")
# 呼び出し: glFogi(pname, param1)
# pname : DWORD -> "dword"
# param1 : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。