ホーム › Graphics.OpenGL › glFrontFace
glFrontFace
関数ポリゴンの表面とする頂点回転方向を指定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glFrontFace(
DWORD mode
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| mode | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glFrontFace(
DWORD mode
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glFrontFace(
uint mode // DWORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glFrontFace(
mode As UInteger ' DWORD
)
End Sub' mode : DWORD
Declare PtrSafe Sub glFrontFace Lib "opengl32" ( _
ByVal mode As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glFrontFace = ctypes.windll.opengl32.glFrontFace
glFrontFace.restype = None
glFrontFace.argtypes = [
wintypes.DWORD, # mode : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glFrontFace = Fiddle::Function.new(
lib['glFrontFace'],
[
-Fiddle::TYPE_INT, # mode : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glFrontFace(
mode: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glFrontFace(uint mode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glFrontFace' -Namespace Win32 -PassThru
# $api::glFrontFace(mode)#uselib "OPENGL32.dll"
#func global glFrontFace "glFrontFace" sptr
; glFrontFace mode
; mode : DWORD -> "sptr"#uselib "OPENGL32.dll"
#func global glFrontFace "glFrontFace" int
; glFrontFace mode
; mode : DWORD -> "int"; void glFrontFace(DWORD mode)
#uselib "OPENGL32.dll"
#func global glFrontFace "glFrontFace" int
; glFrontFace mode
; mode : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglFrontFace = opengl32.NewProc("glFrontFace")
)
// mode (DWORD)
r1, _, err := procglFrontFace.Call(
uintptr(mode),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glFrontFace(
mode: DWORD // DWORD
); stdcall;
external 'OPENGL32.dll' name 'glFrontFace';result := DllCall("OPENGL32\glFrontFace"
, "UInt", mode ; DWORD
, "Int") ; return: void●glFrontFace(mode) = DLL("OPENGL32.dll", "int glFrontFace(dword)")
# 呼び出し: glFrontFace(mode)
# mode : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。