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glGetBooleanv
関数指定状態変数の値を真偽値で取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glGetBooleanv(
DWORD pname,
BYTE* params
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pname | DWORD | in |
| params | BYTE* | inout |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glGetBooleanv(
DWORD pname,
BYTE* params
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glGetBooleanv(
uint pname, // DWORD
IntPtr params // BYTE* in/out
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glGetBooleanv(
pname As UInteger, ' DWORD
params As IntPtr ' BYTE* in/out
)
End Sub' pname : DWORD
' params : BYTE* in/out
Declare PtrSafe Sub glGetBooleanv Lib "opengl32" ( _
ByVal pname As Long, _
ByVal params As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glGetBooleanv = ctypes.windll.opengl32.glGetBooleanv
glGetBooleanv.restype = None
glGetBooleanv.argtypes = [
wintypes.DWORD, # pname : DWORD
ctypes.POINTER(ctypes.c_ubyte), # params : BYTE* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glGetBooleanv = Fiddle::Function.new(
lib['glGetBooleanv'],
[
-Fiddle::TYPE_INT, # pname : DWORD
Fiddle::TYPE_VOIDP, # params : BYTE* in/out
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glGetBooleanv(
pname: u32, // DWORD
params: *mut u8 // BYTE* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glGetBooleanv(uint pname, IntPtr params);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGetBooleanv' -Namespace Win32 -PassThru
# $api::glGetBooleanv(pname, params)#uselib "OPENGL32.dll"
#func global glGetBooleanv "glGetBooleanv" sptr, sptr
; glGetBooleanv pname, varptr(params)
; pname : DWORD -> "sptr"
; params : BYTE* in/out -> "sptr"出力引数:
#uselib "OPENGL32.dll" #func global glGetBooleanv "glGetBooleanv" int, var ; glGetBooleanv pname, params ; pname : DWORD -> "int" ; params : BYTE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #func global glGetBooleanv "glGetBooleanv" int, sptr ; glGetBooleanv pname, varptr(params) ; pname : DWORD -> "int" ; params : BYTE* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void glGetBooleanv(DWORD pname, BYTE* params) #uselib "OPENGL32.dll" #func global glGetBooleanv "glGetBooleanv" int, var ; glGetBooleanv pname, params ; pname : DWORD -> "int" ; params : BYTE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void glGetBooleanv(DWORD pname, BYTE* params) #uselib "OPENGL32.dll" #func global glGetBooleanv "glGetBooleanv" int, intptr ; glGetBooleanv pname, varptr(params) ; pname : DWORD -> "int" ; params : BYTE* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglGetBooleanv = opengl32.NewProc("glGetBooleanv")
)
// pname (DWORD), params (BYTE* in/out)
r1, _, err := procglGetBooleanv.Call(
uintptr(pname),
uintptr(params),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glGetBooleanv(
pname: DWORD; // DWORD
params: Pointer // BYTE* in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetBooleanv';result := DllCall("OPENGL32\glGetBooleanv"
, "UInt", pname ; DWORD
, "Ptr", params ; BYTE* in/out
, "Int") ; return: void●glGetBooleanv(pname, params) = DLL("OPENGL32.dll", "int glGetBooleanv(dword, void*)")
# 呼び出し: glGetBooleanv(pname, params)
# pname : DWORD -> "dword"
# params : BYTE* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。