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glGetClipPlane
関数指定したクリップ面の係数方程式を取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glGetClipPlane(
DWORD plane,
DOUBLE* equation
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| plane | DWORD | in |
| equation | DOUBLE* | inout |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glGetClipPlane(
DWORD plane,
DOUBLE* equation
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glGetClipPlane(
uint plane, // DWORD
ref double equation // DOUBLE* in/out
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glGetClipPlane(
plane As UInteger, ' DWORD
ByRef equation As Double ' DOUBLE* in/out
)
End Sub' plane : DWORD
' equation : DOUBLE* in/out
Declare PtrSafe Sub glGetClipPlane Lib "opengl32" ( _
ByVal plane As Long, _
ByRef equation As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glGetClipPlane = ctypes.windll.opengl32.glGetClipPlane
glGetClipPlane.restype = None
glGetClipPlane.argtypes = [
wintypes.DWORD, # plane : DWORD
ctypes.POINTER(ctypes.c_double), # equation : DOUBLE* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glGetClipPlane = Fiddle::Function.new(
lib['glGetClipPlane'],
[
-Fiddle::TYPE_INT, # plane : DWORD
Fiddle::TYPE_VOIDP, # equation : DOUBLE* in/out
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glGetClipPlane(
plane: u32, // DWORD
equation: *mut f64 // DOUBLE* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glGetClipPlane(uint plane, ref double equation);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGetClipPlane' -Namespace Win32 -PassThru
# $api::glGetClipPlane(plane, equation)#uselib "OPENGL32.dll"
#func global glGetClipPlane "glGetClipPlane" sptr, sptr
; glGetClipPlane plane, varptr(equation)
; plane : DWORD -> "sptr"
; equation : DOUBLE* in/out -> "sptr"出力引数:
#uselib "OPENGL32.dll" #func global glGetClipPlane "glGetClipPlane" int, var ; glGetClipPlane plane, equation ; plane : DWORD -> "int" ; equation : DOUBLE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #func global glGetClipPlane "glGetClipPlane" int, sptr ; glGetClipPlane plane, varptr(equation) ; plane : DWORD -> "int" ; equation : DOUBLE* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void glGetClipPlane(DWORD plane, DOUBLE* equation) #uselib "OPENGL32.dll" #func global glGetClipPlane "glGetClipPlane" int, var ; glGetClipPlane plane, equation ; plane : DWORD -> "int" ; equation : DOUBLE* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void glGetClipPlane(DWORD plane, DOUBLE* equation) #uselib "OPENGL32.dll" #func global glGetClipPlane "glGetClipPlane" int, intptr ; glGetClipPlane plane, varptr(equation) ; plane : DWORD -> "int" ; equation : DOUBLE* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglGetClipPlane = opengl32.NewProc("glGetClipPlane")
)
// plane (DWORD), equation (DOUBLE* in/out)
r1, _, err := procglGetClipPlane.Call(
uintptr(plane),
uintptr(equation),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glGetClipPlane(
plane: DWORD; // DWORD
equation: Pointer // DOUBLE* in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetClipPlane';result := DllCall("OPENGL32\glGetClipPlane"
, "UInt", plane ; DWORD
, "Ptr", equation ; DOUBLE* in/out
, "Int") ; return: void●glGetClipPlane(plane, equation) = DLL("OPENGL32.dll", "int glGetClipPlane(dword, void*)")
# 呼び出し: glGetClipPlane(plane, equation)
# plane : DWORD -> "dword"
# equation : DOUBLE* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。