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glGetLightfv
関数光源の単精度パラメータを取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glGetLightfv(
DWORD light,
DWORD pname,
FLOAT* params
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| light | DWORD | in |
| pname | DWORD | in |
| params | FLOAT* | inout |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glGetLightfv(
DWORD light,
DWORD pname,
FLOAT* params
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glGetLightfv(
uint light, // DWORD
uint pname, // DWORD
ref float params // FLOAT* in/out
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glGetLightfv(
light As UInteger, ' DWORD
pname As UInteger, ' DWORD
ByRef params As Single ' FLOAT* in/out
)
End Sub' light : DWORD
' pname : DWORD
' params : FLOAT* in/out
Declare PtrSafe Sub glGetLightfv Lib "opengl32" ( _
ByVal light As Long, _
ByVal pname As Long, _
ByRef params As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glGetLightfv = ctypes.windll.opengl32.glGetLightfv
glGetLightfv.restype = None
glGetLightfv.argtypes = [
wintypes.DWORD, # light : DWORD
wintypes.DWORD, # pname : DWORD
ctypes.POINTER(ctypes.c_float), # params : FLOAT* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glGetLightfv = Fiddle::Function.new(
lib['glGetLightfv'],
[
-Fiddle::TYPE_INT, # light : DWORD
-Fiddle::TYPE_INT, # pname : DWORD
Fiddle::TYPE_VOIDP, # params : FLOAT* in/out
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glGetLightfv(
light: u32, // DWORD
pname: u32, // DWORD
params: *mut f32 // FLOAT* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glGetLightfv(uint light, uint pname, ref float params);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGetLightfv' -Namespace Win32 -PassThru
# $api::glGetLightfv(light, pname, params)#uselib "OPENGL32.dll"
#func global glGetLightfv "glGetLightfv" sptr, sptr, sptr
; glGetLightfv light, pname, varptr(params)
; light : DWORD -> "sptr"
; pname : DWORD -> "sptr"
; params : FLOAT* in/out -> "sptr"出力引数:
#uselib "OPENGL32.dll" #func global glGetLightfv "glGetLightfv" int, int, var ; glGetLightfv light, pname, params ; light : DWORD -> "int" ; pname : DWORD -> "int" ; params : FLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #func global glGetLightfv "glGetLightfv" int, int, sptr ; glGetLightfv light, pname, varptr(params) ; light : DWORD -> "int" ; pname : DWORD -> "int" ; params : FLOAT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void glGetLightfv(DWORD light, DWORD pname, FLOAT* params) #uselib "OPENGL32.dll" #func global glGetLightfv "glGetLightfv" int, int, var ; glGetLightfv light, pname, params ; light : DWORD -> "int" ; pname : DWORD -> "int" ; params : FLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void glGetLightfv(DWORD light, DWORD pname, FLOAT* params) #uselib "OPENGL32.dll" #func global glGetLightfv "glGetLightfv" int, int, intptr ; glGetLightfv light, pname, varptr(params) ; light : DWORD -> "int" ; pname : DWORD -> "int" ; params : FLOAT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglGetLightfv = opengl32.NewProc("glGetLightfv")
)
// light (DWORD), pname (DWORD), params (FLOAT* in/out)
r1, _, err := procglGetLightfv.Call(
uintptr(light),
uintptr(pname),
uintptr(params),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glGetLightfv(
light: DWORD; // DWORD
pname: DWORD; // DWORD
params: Pointer // FLOAT* in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetLightfv';result := DllCall("OPENGL32\glGetLightfv"
, "UInt", light ; DWORD
, "UInt", pname ; DWORD
, "Ptr", params ; FLOAT* in/out
, "Int") ; return: void●glGetLightfv(light, pname, params) = DLL("OPENGL32.dll", "int glGetLightfv(dword, dword, void*)")
# 呼び出し: glGetLightfv(light, pname, params)
# light : DWORD -> "dword"
# pname : DWORD -> "dword"
# params : FLOAT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。