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glGetPixelMapfv
関数ピクセル転送用の単精度マッピングテーブルを取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glGetPixelMapfv(
DWORD map,
FLOAT* values
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| map | DWORD | in |
| values | FLOAT* | inout |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glGetPixelMapfv(
DWORD map,
FLOAT* values
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glGetPixelMapfv(
uint map, // DWORD
ref float values // FLOAT* in/out
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glGetPixelMapfv(
map As UInteger, ' DWORD
ByRef values As Single ' FLOAT* in/out
)
End Sub' map : DWORD
' values : FLOAT* in/out
Declare PtrSafe Sub glGetPixelMapfv Lib "opengl32" ( _
ByVal map As Long, _
ByRef values As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glGetPixelMapfv = ctypes.windll.opengl32.glGetPixelMapfv
glGetPixelMapfv.restype = None
glGetPixelMapfv.argtypes = [
wintypes.DWORD, # map : DWORD
ctypes.POINTER(ctypes.c_float), # values : FLOAT* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glGetPixelMapfv = Fiddle::Function.new(
lib['glGetPixelMapfv'],
[
-Fiddle::TYPE_INT, # map : DWORD
Fiddle::TYPE_VOIDP, # values : FLOAT* in/out
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glGetPixelMapfv(
map: u32, // DWORD
values: *mut f32 // FLOAT* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glGetPixelMapfv(uint map, ref float values);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGetPixelMapfv' -Namespace Win32 -PassThru
# $api::glGetPixelMapfv(map, values)#uselib "OPENGL32.dll"
#func global glGetPixelMapfv "glGetPixelMapfv" sptr, sptr
; glGetPixelMapfv map, varptr(values)
; map : DWORD -> "sptr"
; values : FLOAT* in/out -> "sptr"出力引数:
#uselib "OPENGL32.dll" #func global glGetPixelMapfv "glGetPixelMapfv" int, var ; glGetPixelMapfv map, values ; map : DWORD -> "int" ; values : FLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OPENGL32.dll" #func global glGetPixelMapfv "glGetPixelMapfv" int, sptr ; glGetPixelMapfv map, varptr(values) ; map : DWORD -> "int" ; values : FLOAT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void glGetPixelMapfv(DWORD map, FLOAT* values) #uselib "OPENGL32.dll" #func global glGetPixelMapfv "glGetPixelMapfv" int, var ; glGetPixelMapfv map, values ; map : DWORD -> "int" ; values : FLOAT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void glGetPixelMapfv(DWORD map, FLOAT* values) #uselib "OPENGL32.dll" #func global glGetPixelMapfv "glGetPixelMapfv" int, intptr ; glGetPixelMapfv map, varptr(values) ; map : DWORD -> "int" ; values : FLOAT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglGetPixelMapfv = opengl32.NewProc("glGetPixelMapfv")
)
// map (DWORD), values (FLOAT* in/out)
r1, _, err := procglGetPixelMapfv.Call(
uintptr(map),
uintptr(values),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glGetPixelMapfv(
map: DWORD; // DWORD
values: Pointer // FLOAT* in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetPixelMapfv';result := DllCall("OPENGL32\glGetPixelMapfv"
, "UInt", map ; DWORD
, "Ptr", values ; FLOAT* in/out
, "Int") ; return: void●glGetPixelMapfv(map, values) = DLL("OPENGL32.dll", "int glGetPixelMapfv(dword, void*)")
# 呼び出し: glGetPixelMapfv(map, values)
# map : DWORD -> "dword"
# values : FLOAT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。