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glGetTexImage
関数指定したテクスチャ画像をメモリへ取得する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glGetTexImage(
DWORD target,
INT level,
DWORD format,
DWORD type,
void* pixels
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| target | DWORD | in | 対象テクスチャターゲット。GL_TEXTURE_1D/GL_TEXTURE_2Dやキューブマップ各面を指定する。 |
| level | INT | in | 取得するミップマップのレベル番号。0が基本イメージ。 |
| format | DWORD | in | 返すピクセルデータの構成。GL_RGBA/GL_RGB/GL_LUMINANCEなどを指定する。 |
| type | DWORD | in | 返すピクセルデータの要素型。GL_UNSIGNED_BYTE/GL_FLOATなどを指定する。 |
| pixels | void* | inout | テクスチャイメージを受け取るメモリへのポインタ(出力)。 |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glGetTexImage(
DWORD target,
INT level,
DWORD format,
DWORD type,
void* pixels
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glGetTexImage(
uint target, // DWORD
int level, // INT
uint format, // DWORD
uint type, // DWORD
IntPtr pixels // void* in/out
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glGetTexImage(
target As UInteger, ' DWORD
level As Integer, ' INT
format As UInteger, ' DWORD
type As UInteger, ' DWORD
pixels As IntPtr ' void* in/out
)
End Sub' target : DWORD
' level : INT
' format : DWORD
' type : DWORD
' pixels : void* in/out
Declare PtrSafe Sub glGetTexImage Lib "opengl32" ( _
ByVal target As Long, _
ByVal level As Long, _
ByVal format As Long, _
ByVal type As Long, _
ByVal pixels As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glGetTexImage = ctypes.windll.opengl32.glGetTexImage
glGetTexImage.restype = None
glGetTexImage.argtypes = [
wintypes.DWORD, # target : DWORD
ctypes.c_int, # level : INT
wintypes.DWORD, # format : DWORD
wintypes.DWORD, # type : DWORD
ctypes.POINTER(None), # pixels : void* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glGetTexImage = Fiddle::Function.new(
lib['glGetTexImage'],
[
-Fiddle::TYPE_INT, # target : DWORD
Fiddle::TYPE_INT, # level : INT
-Fiddle::TYPE_INT, # format : DWORD
-Fiddle::TYPE_INT, # type : DWORD
Fiddle::TYPE_VOIDP, # pixels : void* in/out
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glGetTexImage(
target: u32, // DWORD
level: i32, // INT
format: u32, // DWORD
type: u32, // DWORD
pixels: *mut () // void* in/out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glGetTexImage(uint target, int level, uint format, uint type, IntPtr pixels);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGetTexImage' -Namespace Win32 -PassThru
# $api::glGetTexImage(target, level, format, type, pixels)#uselib "OPENGL32.dll"
#func global glGetTexImage "glGetTexImage" sptr, sptr, sptr, sptr, sptr
; glGetTexImage target, level, format, type, pixels
; target : DWORD -> "sptr"
; level : INT -> "sptr"
; format : DWORD -> "sptr"
; type : DWORD -> "sptr"
; pixels : void* in/out -> "sptr"#uselib "OPENGL32.dll"
#func global glGetTexImage "glGetTexImage" int, int, int, int, sptr
; glGetTexImage target, level, format, type, pixels
; target : DWORD -> "int"
; level : INT -> "int"
; format : DWORD -> "int"
; type : DWORD -> "int"
; pixels : void* in/out -> "sptr"; void glGetTexImage(DWORD target, INT level, DWORD format, DWORD type, void* pixels)
#uselib "OPENGL32.dll"
#func global glGetTexImage "glGetTexImage" int, int, int, int, intptr
; glGetTexImage target, level, format, type, pixels
; target : DWORD -> "int"
; level : INT -> "int"
; format : DWORD -> "int"
; type : DWORD -> "int"
; pixels : void* in/out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglGetTexImage = opengl32.NewProc("glGetTexImage")
)
// target (DWORD), level (INT), format (DWORD), type (DWORD), pixels (void* in/out)
r1, _, err := procglGetTexImage.Call(
uintptr(target),
uintptr(level),
uintptr(format),
uintptr(type),
uintptr(pixels),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glGetTexImage(
target: DWORD; // DWORD
level: Integer; // INT
format: DWORD; // DWORD
type: DWORD; // DWORD
pixels: Pointer // void* in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetTexImage';result := DllCall("OPENGL32\glGetTexImage"
, "UInt", target ; DWORD
, "Int", level ; INT
, "UInt", format ; DWORD
, "UInt", type ; DWORD
, "Ptr", pixels ; void* in/out
, "Int") ; return: void●glGetTexImage(target, level, format, type, pixels) = DLL("OPENGL32.dll", "int glGetTexImage(dword, int, dword, dword, void*)")
# 呼び出し: glGetTexImage(target, level, format, type, pixels)
# target : DWORD -> "dword"
# level : INT -> "int"
# format : DWORD -> "dword"
# type : DWORD -> "dword"
# pixels : void* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "opengl32" fn glGetTexImage(
target: u32, // DWORD
level: i32, // INT
format: u32, // DWORD
type: u32, // DWORD
pixels: ?*anyopaque // void* in/out
) callconv(std.os.windows.WINAPI) void;proc glGetTexImage(
target: uint32, # DWORD
level: int32, # INT
format: uint32, # DWORD
`type`: uint32, # DWORD
pixels: pointer # void* in/out
) {.importc: "glGetTexImage", stdcall, dynlib: "OPENGL32.dll".}pragma(lib, "opengl32");
extern(Windows)
void glGetTexImage(
uint target, // DWORD
int level, // INT
uint format, // DWORD
uint type, // DWORD
void* pixels // void* in/out
);ccall((:glGetTexImage, "OPENGL32.dll"), stdcall, Cvoid,
(UInt32, Int32, UInt32, UInt32, Ptr{Cvoid}),
target, level, format, type, pixels)
# target : DWORD -> UInt32
# level : INT -> Int32
# format : DWORD -> UInt32
# type : DWORD -> UInt32
# pixels : void* in/out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void glGetTexImage(
uint32_t target,
int32_t level,
uint32_t format,
uint32_t type,
void* pixels);
]]
local opengl32 = ffi.load("opengl32")
-- opengl32.glGetTexImage(target, level, format, type, pixels)
-- target : DWORD
-- level : INT
-- format : DWORD
-- type : DWORD
-- pixels : void* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('OPENGL32.dll');
const glGetTexImage = lib.func('__stdcall', 'glGetTexImage', 'void', ['uint32_t', 'int32_t', 'uint32_t', 'uint32_t', 'void *']);
// glGetTexImage(target, level, format, type, pixels)
// target : DWORD -> 'uint32_t'
// level : INT -> 'int32_t'
// format : DWORD -> 'uint32_t'
// type : DWORD -> 'uint32_t'
// pixels : void* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("OPENGL32.dll", {
glGetTexImage: { parameters: ["u32", "i32", "u32", "u32", "pointer"], result: "void" },
});
// lib.symbols.glGetTexImage(target, level, format, type, pixels)
// target : DWORD -> "u32"
// level : INT -> "i32"
// format : DWORD -> "u32"
// type : DWORD -> "u32"
// pixels : void* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void glGetTexImage(
uint32_t target,
int32_t level,
uint32_t format,
uint32_t type,
void* pixels);
C, "OPENGL32.dll");
// $ffi->glGetTexImage(target, level, format, type, pixels);
// target : DWORD
// level : INT
// format : DWORD
// type : DWORD
// pixels : void* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Opengl32 extends StdCallLibrary {
Opengl32 INSTANCE = Native.load("opengl32", Opengl32.class);
void glGetTexImage(
int target, // DWORD
int level, // INT
int format, // DWORD
int type, // DWORD
Pointer pixels // void* in/out
);
}@[Link("opengl32")]
lib LibOPENGL32
fun glGetTexImage = glGetTexImage(
target : UInt32, # DWORD
level : Int32, # INT
format : UInt32, # DWORD
type_ : UInt32, # DWORD
pixels : Void* # void* in/out
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef glGetTexImageNative = Void Function(Uint32, Int32, Uint32, Uint32, Pointer<Void>);
typedef glGetTexImageDart = void Function(int, int, int, int, Pointer<Void>);
final glGetTexImage = DynamicLibrary.open('OPENGL32.dll')
.lookupFunction<glGetTexImageNative, glGetTexImageDart>('glGetTexImage');
// target : DWORD -> Uint32
// level : INT -> Int32
// format : DWORD -> Uint32
// type : DWORD -> Uint32
// pixels : void* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure glGetTexImage(
target: DWORD; // DWORD
level: Integer; // INT
format: DWORD; // DWORD
type: DWORD; // DWORD
pixels: Pointer // void* in/out
); stdcall;
external 'OPENGL32.dll' name 'glGetTexImage';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "glGetTexImage"
c_glGetTexImage :: Word32 -> Int32 -> Word32 -> Word32 -> Ptr () -> IO ()
-- target : DWORD -> Word32
-- level : INT -> Int32
-- format : DWORD -> Word32
-- type : DWORD -> Word32
-- pixels : void* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let glgetteximage =
foreign "glGetTexImage"
(uint32_t @-> int32_t @-> uint32_t @-> uint32_t @-> (ptr void) @-> returning void)
(* target : DWORD -> uint32_t *)
(* level : INT -> int32_t *)
(* format : DWORD -> uint32_t *)
(* type : DWORD -> uint32_t *)
(* pixels : void* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library opengl32 (t "OPENGL32.dll"))
(cffi:use-foreign-library opengl32)
(cffi:defcfun ("glGetTexImage" gl-get-tex-image :convention :stdcall) :void
(target :uint32) ; DWORD
(level :int32) ; INT
(format :uint32) ; DWORD
(type :uint32) ; DWORD
(pixels :pointer)) ; void* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $glGetTexImage = Win32::API::More->new('OPENGL32',
'void glGetTexImage(DWORD target, int level, DWORD format, DWORD type, LPVOID pixels)');
# my $ret = $glGetTexImage->Call($target, $level, $format, $type, $pixels);
# target : DWORD -> DWORD
# level : INT -> int
# format : DWORD -> DWORD
# type : DWORD -> DWORD
# pixels : void* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。