Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glGetTexLevelParameteriv

glGetTexLevelParameteriv

関数
テクスチャの指定レベルの整数パラメータを取得する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glGetTexLevelParameteriv(
    DWORD target,
    INT level,
    DWORD pname,
    INT* params
);

パラメーター

名前方向
targetDWORDin
levelINTin
pnameDWORDin
paramsINT*inout

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glGetTexLevelParameteriv(
    DWORD target,
    INT level,
    DWORD pname,
    INT* params
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glGetTexLevelParameteriv(
    uint target,   // DWORD
    int level,   // INT
    uint pname,   // DWORD
    ref int params   // INT* in/out
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glGetTexLevelParameteriv(
    target As UInteger,   ' DWORD
    level As Integer,   ' INT
    pname As UInteger,   ' DWORD
    ByRef params As Integer   ' INT* in/out
)
End Sub
' target : DWORD
' level : INT
' pname : DWORD
' params : INT* in/out
Declare PtrSafe Sub glGetTexLevelParameteriv Lib "opengl32" ( _
    ByVal target As Long, _
    ByVal level As Long, _
    ByVal pname As Long, _
    ByRef params As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glGetTexLevelParameteriv = ctypes.windll.opengl32.glGetTexLevelParameteriv
glGetTexLevelParameteriv.restype = None
glGetTexLevelParameteriv.argtypes = [
    wintypes.DWORD,  # target : DWORD
    ctypes.c_int,  # level : INT
    wintypes.DWORD,  # pname : DWORD
    ctypes.POINTER(ctypes.c_int),  # params : INT* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glGetTexLevelParameteriv = Fiddle::Function.new(
  lib['glGetTexLevelParameteriv'],
  [
    -Fiddle::TYPE_INT,  # target : DWORD
    Fiddle::TYPE_INT,  # level : INT
    -Fiddle::TYPE_INT,  # pname : DWORD
    Fiddle::TYPE_VOIDP,  # params : INT* in/out
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glGetTexLevelParameteriv(
        target: u32,  // DWORD
        level: i32,  // INT
        pname: u32,  // DWORD
        params: *mut i32  // INT* in/out
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glGetTexLevelParameteriv(uint target, int level, uint pname, ref int params);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glGetTexLevelParameteriv' -Namespace Win32 -PassThru
# $api::glGetTexLevelParameteriv(target, level, pname, params)
#uselib "OPENGL32.dll"
#func global glGetTexLevelParameteriv "glGetTexLevelParameteriv" sptr, sptr, sptr, sptr
; glGetTexLevelParameteriv target, level, pname, varptr(params)
; target : DWORD -> "sptr"
; level : INT -> "sptr"
; pname : DWORD -> "sptr"
; params : INT* in/out -> "sptr"
出力引数:
#uselib "OPENGL32.dll"
#func global glGetTexLevelParameteriv "glGetTexLevelParameteriv" int, int, int, var
; glGetTexLevelParameteriv target, level, pname, params
; target : DWORD -> "int"
; level : INT -> "int"
; pname : DWORD -> "int"
; params : INT* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void glGetTexLevelParameteriv(DWORD target, INT level, DWORD pname, INT* params)
#uselib "OPENGL32.dll"
#func global glGetTexLevelParameteriv "glGetTexLevelParameteriv" int, int, int, var
; glGetTexLevelParameteriv target, level, pname, params
; target : DWORD -> "int"
; level : INT -> "int"
; pname : DWORD -> "int"
; params : INT* in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglGetTexLevelParameteriv = opengl32.NewProc("glGetTexLevelParameteriv")
)

// target (DWORD), level (INT), pname (DWORD), params (INT* in/out)
r1, _, err := procglGetTexLevelParameteriv.Call(
	uintptr(target),
	uintptr(level),
	uintptr(pname),
	uintptr(params),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glGetTexLevelParameteriv(
  target: DWORD;   // DWORD
  level: Integer;   // INT
  pname: DWORD;   // DWORD
  params: Pointer   // INT* in/out
); stdcall;
  external 'OPENGL32.dll' name 'glGetTexLevelParameteriv';
result := DllCall("OPENGL32\glGetTexLevelParameteriv"
    , "UInt", target   ; DWORD
    , "Int", level   ; INT
    , "UInt", pname   ; DWORD
    , "Ptr", params   ; INT* in/out
    , "Int")   ; return: void
●glGetTexLevelParameteriv(target, level, pname, params) = DLL("OPENGL32.dll", "int glGetTexLevelParameteriv(dword, int, dword, void*)")
# 呼び出し: glGetTexLevelParameteriv(target, level, pname, params)
# target : DWORD -> "dword"
# level : INT -> "int"
# pname : DWORD -> "dword"
# params : INT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。