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glIndexs
関数現在のカラーインデックスを短整数で設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glIndexs(
SHORT c
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| c | SHORT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glIndexs(
SHORT c
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glIndexs(
short c // SHORT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glIndexs(
c As Short ' SHORT
)
End Sub' c : SHORT
Declare PtrSafe Sub glIndexs Lib "opengl32" ( _
ByVal c As Integer)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glIndexs = ctypes.windll.opengl32.glIndexs
glIndexs.restype = None
glIndexs.argtypes = [
ctypes.c_short, # c : SHORT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glIndexs = Fiddle::Function.new(
lib['glIndexs'],
[
Fiddle::TYPE_SHORT, # c : SHORT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glIndexs(
c: i16 // SHORT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glIndexs(short c);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glIndexs' -Namespace Win32 -PassThru
# $api::glIndexs(c)#uselib "OPENGL32.dll"
#func global glIndexs "glIndexs" sptr
; glIndexs c
; c : SHORT -> "sptr"#uselib "OPENGL32.dll"
#func global glIndexs "glIndexs" int
; glIndexs c
; c : SHORT -> "int"; void glIndexs(SHORT c)
#uselib "OPENGL32.dll"
#func global glIndexs "glIndexs" int
; glIndexs c
; c : SHORT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglIndexs = opengl32.NewProc("glIndexs")
)
// c (SHORT)
r1, _, err := procglIndexs.Call(
uintptr(c),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glIndexs(
c: Smallint // SHORT
); stdcall;
external 'OPENGL32.dll' name 'glIndexs';result := DllCall("OPENGL32\glIndexs"
, "Short", c ; SHORT
, "Int") ; return: void●glIndexs(c) = DLL("OPENGL32.dll", "int glIndexs(int)")
# 呼び出し: glIndexs(c)
# c : SHORT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。