ホーム › Graphics.OpenGL › glInitNames
glInitNames
関数セレクション用の名前スタックを初期化する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glInitNames(void);パラメーターなし。戻り値: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glInitNames(void);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glInitNames();<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glInitNames()
End SubDeclare PtrSafe Sub glInitNames Lib "opengl32" ()
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glInitNames = ctypes.windll.opengl32.glInitNames
glInitNames.restype = None
glInitNames.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glInitNames = Fiddle::Function.new(
lib['glInitNames'],
[],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glInitNames();
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glInitNames();
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glInitNames' -Namespace Win32 -PassThru
# $api::glInitNames()#uselib "OPENGL32.dll"
#func global glInitNames "glInitNames"
; glInitNames#uselib "OPENGL32.dll"
#func global glInitNames "glInitNames"
; glInitNames; void glInitNames()
#uselib "OPENGL32.dll"
#func global glInitNames "glInitNames"
; glInitNamesimport (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglInitNames = opengl32.NewProc("glInitNames")
)
r1, _, err := procglInitNames.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glInitNames; stdcall;
external 'OPENGL32.dll' name 'glInitNames';result := DllCall("OPENGL32\glInitNames", "Int")●glInitNames() = DLL("OPENGL32.dll", "int glInitNames()")
# 呼び出し: glInitNames()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。