Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glLightiv

glLightiv

関数
光源の整数配列パラメータを設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glLightiv(
    DWORD light,
    DWORD pname,
    const INT* params
);

パラメーター

名前方向
lightDWORDin
pnameDWORDin
paramsINT*in

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glLightiv(
    DWORD light,
    DWORD pname,
    const INT* params
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glLightiv(
    uint light,   // DWORD
    uint pname,   // DWORD
    ref int params   // INT*
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glLightiv(
    light As UInteger,   ' DWORD
    pname As UInteger,   ' DWORD
    ByRef params As Integer   ' INT*
)
End Sub
' light : DWORD
' pname : DWORD
' params : INT*
Declare PtrSafe Sub glLightiv Lib "opengl32" ( _
    ByVal light As Long, _
    ByVal pname As Long, _
    ByRef params As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glLightiv = ctypes.windll.opengl32.glLightiv
glLightiv.restype = None
glLightiv.argtypes = [
    wintypes.DWORD,  # light : DWORD
    wintypes.DWORD,  # pname : DWORD
    ctypes.POINTER(ctypes.c_int),  # params : INT*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glLightiv = Fiddle::Function.new(
  lib['glLightiv'],
  [
    -Fiddle::TYPE_INT,  # light : DWORD
    -Fiddle::TYPE_INT,  # pname : DWORD
    Fiddle::TYPE_VOIDP,  # params : INT*
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glLightiv(
        light: u32,  // DWORD
        pname: u32,  // DWORD
        params: *const i32  // INT*
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glLightiv(uint light, uint pname, ref int params);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glLightiv' -Namespace Win32 -PassThru
# $api::glLightiv(light, pname, params)
#uselib "OPENGL32.dll"
#func global glLightiv "glLightiv" sptr, sptr, sptr
; glLightiv light, pname, varptr(params)
; light : DWORD -> "sptr"
; pname : DWORD -> "sptr"
; params : INT* -> "sptr"
出力引数:
#uselib "OPENGL32.dll"
#func global glLightiv "glLightiv" int, int, var
; glLightiv light, pname, params
; light : DWORD -> "int"
; pname : DWORD -> "int"
; params : INT* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void glLightiv(DWORD light, DWORD pname, INT* params)
#uselib "OPENGL32.dll"
#func global glLightiv "glLightiv" int, int, var
; glLightiv light, pname, params
; light : DWORD -> "int"
; pname : DWORD -> "int"
; params : INT* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglLightiv = opengl32.NewProc("glLightiv")
)

// light (DWORD), pname (DWORD), params (INT*)
r1, _, err := procglLightiv.Call(
	uintptr(light),
	uintptr(pname),
	uintptr(params),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glLightiv(
  light: DWORD;   // DWORD
  pname: DWORD;   // DWORD
  params: Pointer   // INT*
); stdcall;
  external 'OPENGL32.dll' name 'glLightiv';
result := DllCall("OPENGL32\glLightiv"
    , "UInt", light   ; DWORD
    , "UInt", pname   ; DWORD
    , "Ptr", params   ; INT*
    , "Int")   ; return: void
●glLightiv(light, pname, params) = DLL("OPENGL32.dll", "int glLightiv(dword, dword, void*)")
# 呼び出し: glLightiv(light, pname, params)
# light : DWORD -> "dword"
# pname : DWORD -> "dword"
# params : INT* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。