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glLineStipple
関数破線描画用のスティップルパターンを設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glLineStipple(
INT factor,
WORD pattern
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| factor | INT | in |
| pattern | WORD | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glLineStipple(
INT factor,
WORD pattern
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glLineStipple(
int factor, // INT
ushort pattern // WORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glLineStipple(
factor As Integer, ' INT
pattern As UShort ' WORD
)
End Sub' factor : INT
' pattern : WORD
Declare PtrSafe Sub glLineStipple Lib "opengl32" ( _
ByVal factor As Long, _
ByVal pattern As Integer)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glLineStipple = ctypes.windll.opengl32.glLineStipple
glLineStipple.restype = None
glLineStipple.argtypes = [
ctypes.c_int, # factor : INT
ctypes.c_ushort, # pattern : WORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glLineStipple = Fiddle::Function.new(
lib['glLineStipple'],
[
Fiddle::TYPE_INT, # factor : INT
-Fiddle::TYPE_SHORT, # pattern : WORD
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glLineStipple(
factor: i32, // INT
pattern: u16 // WORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glLineStipple(int factor, ushort pattern);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glLineStipple' -Namespace Win32 -PassThru
# $api::glLineStipple(factor, pattern)#uselib "OPENGL32.dll"
#func global glLineStipple "glLineStipple" sptr, sptr
; glLineStipple factor, pattern
; factor : INT -> "sptr"
; pattern : WORD -> "sptr"#uselib "OPENGL32.dll"
#func global glLineStipple "glLineStipple" int, int
; glLineStipple factor, pattern
; factor : INT -> "int"
; pattern : WORD -> "int"; void glLineStipple(INT factor, WORD pattern)
#uselib "OPENGL32.dll"
#func global glLineStipple "glLineStipple" int, int
; glLineStipple factor, pattern
; factor : INT -> "int"
; pattern : WORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglLineStipple = opengl32.NewProc("glLineStipple")
)
// factor (INT), pattern (WORD)
r1, _, err := procglLineStipple.Call(
uintptr(factor),
uintptr(pattern),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glLineStipple(
factor: Integer; // INT
pattern: Word // WORD
); stdcall;
external 'OPENGL32.dll' name 'glLineStipple';result := DllCall("OPENGL32\glLineStipple"
, "Int", factor ; INT
, "UShort", pattern ; WORD
, "Int") ; return: void●glLineStipple(factor, pattern) = DLL("OPENGL32.dll", "int glLineStipple(int, int)")
# 呼び出し: glLineStipple(factor, pattern)
# factor : INT -> "int"
# pattern : WORD -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。