Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glLineStipple

glLineStipple

関数
破線描画用のスティップルパターンを設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glLineStipple(
    INT factor,
    WORD pattern
);

パラメーター

名前方向
factorINTin
patternWORDin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glLineStipple(
    INT factor,
    WORD pattern
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glLineStipple(
    int factor,   // INT
    ushort pattern   // WORD
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glLineStipple(
    factor As Integer,   ' INT
    pattern As UShort   ' WORD
)
End Sub
' factor : INT
' pattern : WORD
Declare PtrSafe Sub glLineStipple Lib "opengl32" ( _
    ByVal factor As Long, _
    ByVal pattern As Integer)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glLineStipple = ctypes.windll.opengl32.glLineStipple
glLineStipple.restype = None
glLineStipple.argtypes = [
    ctypes.c_int,  # factor : INT
    ctypes.c_ushort,  # pattern : WORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glLineStipple = Fiddle::Function.new(
  lib['glLineStipple'],
  [
    Fiddle::TYPE_INT,  # factor : INT
    -Fiddle::TYPE_SHORT,  # pattern : WORD
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glLineStipple(
        factor: i32,  // INT
        pattern: u16  // WORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glLineStipple(int factor, ushort pattern);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glLineStipple' -Namespace Win32 -PassThru
# $api::glLineStipple(factor, pattern)
#uselib "OPENGL32.dll"
#func global glLineStipple "glLineStipple" sptr, sptr
; glLineStipple factor, pattern
; factor : INT -> "sptr"
; pattern : WORD -> "sptr"
#uselib "OPENGL32.dll"
#func global glLineStipple "glLineStipple" int, int
; glLineStipple factor, pattern
; factor : INT -> "int"
; pattern : WORD -> "int"
; void glLineStipple(INT factor, WORD pattern)
#uselib "OPENGL32.dll"
#func global glLineStipple "glLineStipple" int, int
; glLineStipple factor, pattern
; factor : INT -> "int"
; pattern : WORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglLineStipple = opengl32.NewProc("glLineStipple")
)

// factor (INT), pattern (WORD)
r1, _, err := procglLineStipple.Call(
	uintptr(factor),
	uintptr(pattern),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glLineStipple(
  factor: Integer;   // INT
  pattern: Word   // WORD
); stdcall;
  external 'OPENGL32.dll' name 'glLineStipple';
result := DllCall("OPENGL32\glLineStipple"
    , "Int", factor   ; INT
    , "UShort", pattern   ; WORD
    , "Int")   ; return: void
●glLineStipple(factor, pattern) = DLL("OPENGL32.dll", "int glLineStipple(int, int)")
# 呼び出し: glLineStipple(factor, pattern)
# factor : INT -> "int"
# pattern : WORD -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。