Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glListBase

glListBase

関数
glCallListsで使うディスプレイリストの基準値を設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glListBase(
    DWORD base
);

パラメーター

名前方向
baseDWORDin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glListBase(
    DWORD base
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glListBase(
    uint base   // DWORD
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glListBase(
    base As UInteger   ' DWORD
)
End Sub
' base : DWORD
Declare PtrSafe Sub glListBase Lib "opengl32" ( _
    ByVal base As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glListBase = ctypes.windll.opengl32.glListBase
glListBase.restype = None
glListBase.argtypes = [
    wintypes.DWORD,  # base : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glListBase = Fiddle::Function.new(
  lib['glListBase'],
  [
    -Fiddle::TYPE_INT,  # base : DWORD
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glListBase(
        base: u32  // DWORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glListBase(uint base);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glListBase' -Namespace Win32 -PassThru
# $api::glListBase(base)
#uselib "OPENGL32.dll"
#func global glListBase "glListBase" sptr
; glListBase base
; base : DWORD -> "sptr"
#uselib "OPENGL32.dll"
#func global glListBase "glListBase" int
; glListBase base
; base : DWORD -> "int"
; void glListBase(DWORD base)
#uselib "OPENGL32.dll"
#func global glListBase "glListBase" int
; glListBase base
; base : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglListBase = opengl32.NewProc("glListBase")
)

// base (DWORD)
r1, _, err := procglListBase.Call(
	uintptr(base),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glListBase(
  base: DWORD   // DWORD
); stdcall;
  external 'OPENGL32.dll' name 'glListBase';
result := DllCall("OPENGL32\glListBase"
    , "UInt", base   ; DWORD
    , "Int")   ; return: void
●glListBase(base) = DLL("OPENGL32.dll", "int glListBase(dword)")
# 呼び出し: glListBase(base)
# base : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。