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glMapGrid1f
関数1次元エバリュエータ用の単精度グリッドを設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glMapGrid1f(
INT un,
FLOAT u1,
FLOAT u2
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| un | INT | in |
| u1 | FLOAT | in |
| u2 | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glMapGrid1f(
INT un,
FLOAT u1,
FLOAT u2
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glMapGrid1f(
int un, // INT
float u1, // FLOAT
float u2 // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glMapGrid1f(
un As Integer, ' INT
u1 As Single, ' FLOAT
u2 As Single ' FLOAT
)
End Sub' un : INT
' u1 : FLOAT
' u2 : FLOAT
Declare PtrSafe Sub glMapGrid1f Lib "opengl32" ( _
ByVal un As Long, _
ByVal u1 As Single, _
ByVal u2 As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glMapGrid1f = ctypes.windll.opengl32.glMapGrid1f
glMapGrid1f.restype = None
glMapGrid1f.argtypes = [
ctypes.c_int, # un : INT
ctypes.c_float, # u1 : FLOAT
ctypes.c_float, # u2 : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glMapGrid1f = Fiddle::Function.new(
lib['glMapGrid1f'],
[
Fiddle::TYPE_INT, # un : INT
Fiddle::TYPE_FLOAT, # u1 : FLOAT
Fiddle::TYPE_FLOAT, # u2 : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glMapGrid1f(
un: i32, // INT
u1: f32, // FLOAT
u2: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glMapGrid1f(int un, float u1, float u2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glMapGrid1f' -Namespace Win32 -PassThru
# $api::glMapGrid1f(un, u1, u2)#uselib "OPENGL32.dll"
#func global glMapGrid1f "glMapGrid1f" sptr, float, float
; glMapGrid1f un, u1, u2
; un : INT -> "sptr"
; u1 : FLOAT -> "float"
; u2 : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glMapGrid1f "glMapGrid1f" int, float, float
; glMapGrid1f un, u1, u2
; un : INT -> "int"
; u1 : FLOAT -> "float"
; u2 : FLOAT -> "float"; void glMapGrid1f(INT un, FLOAT u1, FLOAT u2)
#uselib "OPENGL32.dll"
#func global glMapGrid1f "glMapGrid1f" int, float, float
; glMapGrid1f un, u1, u2
; un : INT -> "int"
; u1 : FLOAT -> "float"
; u2 : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglMapGrid1f = opengl32.NewProc("glMapGrid1f")
)
// un (INT), u1 (FLOAT), u2 (FLOAT)
r1, _, err := procglMapGrid1f.Call(
uintptr(un),
uintptr(math.Float32bits(u1)),
uintptr(math.Float32bits(u2)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glMapGrid1f(
un: Integer; // INT
u1: Single; // FLOAT
u2: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glMapGrid1f';result := DllCall("OPENGL32\glMapGrid1f"
, "Int", un ; INT
, "Float", u1 ; FLOAT
, "Float", u2 ; FLOAT
, "Int") ; return: void●glMapGrid1f(un, u1, u2) = DLL("OPENGL32.dll", "int glMapGrid1f(int, float, float)")
# 呼び出し: glMapGrid1f(un, u1, u2)
# un : INT -> "int"
# u1 : FLOAT -> "float"
# u2 : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。