Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glMapGrid2f

glMapGrid2f

関数
2次元の評価マップ用の均等格子を単精度で定義する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glMapGrid2f(
    INT un,
    FLOAT u1,
    FLOAT u2,
    INT vn,
    FLOAT v1,
    FLOAT v2
);

パラメーター

名前方向
unINTin
u1FLOATin
u2FLOATin
vnINTin
v1FLOATin
v2FLOATin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glMapGrid2f(
    INT un,
    FLOAT u1,
    FLOAT u2,
    INT vn,
    FLOAT v1,
    FLOAT v2
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glMapGrid2f(
    int un,   // INT
    float u1,   // FLOAT
    float u2,   // FLOAT
    int vn,   // INT
    float v1,   // FLOAT
    float v2   // FLOAT
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glMapGrid2f(
    un As Integer,   ' INT
    u1 As Single,   ' FLOAT
    u2 As Single,   ' FLOAT
    vn As Integer,   ' INT
    v1 As Single,   ' FLOAT
    v2 As Single   ' FLOAT
)
End Sub
' un : INT
' u1 : FLOAT
' u2 : FLOAT
' vn : INT
' v1 : FLOAT
' v2 : FLOAT
Declare PtrSafe Sub glMapGrid2f Lib "opengl32" ( _
    ByVal un As Long, _
    ByVal u1 As Single, _
    ByVal u2 As Single, _
    ByVal vn As Long, _
    ByVal v1 As Single, _
    ByVal v2 As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glMapGrid2f = ctypes.windll.opengl32.glMapGrid2f
glMapGrid2f.restype = None
glMapGrid2f.argtypes = [
    ctypes.c_int,  # un : INT
    ctypes.c_float,  # u1 : FLOAT
    ctypes.c_float,  # u2 : FLOAT
    ctypes.c_int,  # vn : INT
    ctypes.c_float,  # v1 : FLOAT
    ctypes.c_float,  # v2 : FLOAT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glMapGrid2f = Fiddle::Function.new(
  lib['glMapGrid2f'],
  [
    Fiddle::TYPE_INT,  # un : INT
    Fiddle::TYPE_FLOAT,  # u1 : FLOAT
    Fiddle::TYPE_FLOAT,  # u2 : FLOAT
    Fiddle::TYPE_INT,  # vn : INT
    Fiddle::TYPE_FLOAT,  # v1 : FLOAT
    Fiddle::TYPE_FLOAT,  # v2 : FLOAT
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glMapGrid2f(
        un: i32,  // INT
        u1: f32,  // FLOAT
        u2: f32,  // FLOAT
        vn: i32,  // INT
        v1: f32,  // FLOAT
        v2: f32  // FLOAT
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glMapGrid2f' -Namespace Win32 -PassThru
# $api::glMapGrid2f(un, u1, u2, vn, v1, v2)
#uselib "OPENGL32.dll"
#func global glMapGrid2f "glMapGrid2f" sptr, float, float, sptr, float, float
; glMapGrid2f un, u1, u2, vn, v1, v2
; un : INT -> "sptr"
; u1 : FLOAT -> "float"
; u2 : FLOAT -> "float"
; vn : INT -> "sptr"
; v1 : FLOAT -> "float"
; v2 : FLOAT -> "float"
#uselib "OPENGL32.dll"
#func global glMapGrid2f "glMapGrid2f" int, float, float, int, float, float
; glMapGrid2f un, u1, u2, vn, v1, v2
; un : INT -> "int"
; u1 : FLOAT -> "float"
; u2 : FLOAT -> "float"
; vn : INT -> "int"
; v1 : FLOAT -> "float"
; v2 : FLOAT -> "float"
; void glMapGrid2f(INT un, FLOAT u1, FLOAT u2, INT vn, FLOAT v1, FLOAT v2)
#uselib "OPENGL32.dll"
#func global glMapGrid2f "glMapGrid2f" int, float, float, int, float, float
; glMapGrid2f un, u1, u2, vn, v1, v2
; un : INT -> "int"
; u1 : FLOAT -> "float"
; u2 : FLOAT -> "float"
; vn : INT -> "int"
; v1 : FLOAT -> "float"
; v2 : FLOAT -> "float"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglMapGrid2f = opengl32.NewProc("glMapGrid2f")
)

// un (INT), u1 (FLOAT), u2 (FLOAT), vn (INT), v1 (FLOAT), v2 (FLOAT)
r1, _, err := procglMapGrid2f.Call(
	uintptr(un),
	uintptr(math.Float32bits(u1)),
	uintptr(math.Float32bits(u2)),
	uintptr(vn),
	uintptr(math.Float32bits(v1)),
	uintptr(math.Float32bits(v2)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
procedure glMapGrid2f(
  un: Integer;   // INT
  u1: Single;   // FLOAT
  u2: Single;   // FLOAT
  vn: Integer;   // INT
  v1: Single;   // FLOAT
  v2: Single   // FLOAT
); stdcall;
  external 'OPENGL32.dll' name 'glMapGrid2f';
result := DllCall("OPENGL32\glMapGrid2f"
    , "Int", un   ; INT
    , "Float", u1   ; FLOAT
    , "Float", u2   ; FLOAT
    , "Int", vn   ; INT
    , "Float", v1   ; FLOAT
    , "Float", v2   ; FLOAT
    , "Int")   ; return: void
●glMapGrid2f(un, u1, u2, vn, v1, v2) = DLL("OPENGL32.dll", "int glMapGrid2f(int, float, float, int, float, float)")
# 呼び出し: glMapGrid2f(un, u1, u2, vn, v1, v2)
# un : INT -> "int"
# u1 : FLOAT -> "float"
# u2 : FLOAT -> "float"
# vn : INT -> "int"
# v1 : FLOAT -> "float"
# v2 : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。