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glMapGrid2f
関数2次元の評価マップ用の均等格子を単精度で定義する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glMapGrid2f(
INT un,
FLOAT u1,
FLOAT u2,
INT vn,
FLOAT v1,
FLOAT v2
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| un | INT | in |
| u1 | FLOAT | in |
| u2 | FLOAT | in |
| vn | INT | in |
| v1 | FLOAT | in |
| v2 | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glMapGrid2f(
INT un,
FLOAT u1,
FLOAT u2,
INT vn,
FLOAT v1,
FLOAT v2
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glMapGrid2f(
int un, // INT
float u1, // FLOAT
float u2, // FLOAT
int vn, // INT
float v1, // FLOAT
float v2 // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glMapGrid2f(
un As Integer, ' INT
u1 As Single, ' FLOAT
u2 As Single, ' FLOAT
vn As Integer, ' INT
v1 As Single, ' FLOAT
v2 As Single ' FLOAT
)
End Sub' un : INT
' u1 : FLOAT
' u2 : FLOAT
' vn : INT
' v1 : FLOAT
' v2 : FLOAT
Declare PtrSafe Sub glMapGrid2f Lib "opengl32" ( _
ByVal un As Long, _
ByVal u1 As Single, _
ByVal u2 As Single, _
ByVal vn As Long, _
ByVal v1 As Single, _
ByVal v2 As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glMapGrid2f = ctypes.windll.opengl32.glMapGrid2f
glMapGrid2f.restype = None
glMapGrid2f.argtypes = [
ctypes.c_int, # un : INT
ctypes.c_float, # u1 : FLOAT
ctypes.c_float, # u2 : FLOAT
ctypes.c_int, # vn : INT
ctypes.c_float, # v1 : FLOAT
ctypes.c_float, # v2 : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glMapGrid2f = Fiddle::Function.new(
lib['glMapGrid2f'],
[
Fiddle::TYPE_INT, # un : INT
Fiddle::TYPE_FLOAT, # u1 : FLOAT
Fiddle::TYPE_FLOAT, # u2 : FLOAT
Fiddle::TYPE_INT, # vn : INT
Fiddle::TYPE_FLOAT, # v1 : FLOAT
Fiddle::TYPE_FLOAT, # v2 : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glMapGrid2f(
un: i32, // INT
u1: f32, // FLOAT
u2: f32, // FLOAT
vn: i32, // INT
v1: f32, // FLOAT
v2: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glMapGrid2f' -Namespace Win32 -PassThru
# $api::glMapGrid2f(un, u1, u2, vn, v1, v2)#uselib "OPENGL32.dll"
#func global glMapGrid2f "glMapGrid2f" sptr, float, float, sptr, float, float
; glMapGrid2f un, u1, u2, vn, v1, v2
; un : INT -> "sptr"
; u1 : FLOAT -> "float"
; u2 : FLOAT -> "float"
; vn : INT -> "sptr"
; v1 : FLOAT -> "float"
; v2 : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glMapGrid2f "glMapGrid2f" int, float, float, int, float, float
; glMapGrid2f un, u1, u2, vn, v1, v2
; un : INT -> "int"
; u1 : FLOAT -> "float"
; u2 : FLOAT -> "float"
; vn : INT -> "int"
; v1 : FLOAT -> "float"
; v2 : FLOAT -> "float"; void glMapGrid2f(INT un, FLOAT u1, FLOAT u2, INT vn, FLOAT v1, FLOAT v2)
#uselib "OPENGL32.dll"
#func global glMapGrid2f "glMapGrid2f" int, float, float, int, float, float
; glMapGrid2f un, u1, u2, vn, v1, v2
; un : INT -> "int"
; u1 : FLOAT -> "float"
; u2 : FLOAT -> "float"
; vn : INT -> "int"
; v1 : FLOAT -> "float"
; v2 : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglMapGrid2f = opengl32.NewProc("glMapGrid2f")
)
// un (INT), u1 (FLOAT), u2 (FLOAT), vn (INT), v1 (FLOAT), v2 (FLOAT)
r1, _, err := procglMapGrid2f.Call(
uintptr(un),
uintptr(math.Float32bits(u1)),
uintptr(math.Float32bits(u2)),
uintptr(vn),
uintptr(math.Float32bits(v1)),
uintptr(math.Float32bits(v2)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glMapGrid2f(
un: Integer; // INT
u1: Single; // FLOAT
u2: Single; // FLOAT
vn: Integer; // INT
v1: Single; // FLOAT
v2: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glMapGrid2f';result := DllCall("OPENGL32\glMapGrid2f"
, "Int", un ; INT
, "Float", u1 ; FLOAT
, "Float", u2 ; FLOAT
, "Int", vn ; INT
, "Float", v1 ; FLOAT
, "Float", v2 ; FLOAT
, "Int") ; return: void●glMapGrid2f(un, u1, u2, vn, v1, v2) = DLL("OPENGL32.dll", "int glMapGrid2f(int, float, float, int, float, float)")
# 呼び出し: glMapGrid2f(un, u1, u2, vn, v1, v2)
# un : INT -> "int"
# u1 : FLOAT -> "float"
# u2 : FLOAT -> "float"
# vn : INT -> "int"
# v1 : FLOAT -> "float"
# v2 : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。