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glNormal3b
関数現在の法線ベクトルをバイト値の3成分で設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glNormal3b(
CHAR nx,
CHAR ny,
CHAR nz
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| nx | CHAR | in |
| ny | CHAR | in |
| nz | CHAR | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glNormal3b(
CHAR nx,
CHAR ny,
CHAR nz
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glNormal3b(
sbyte nx, // CHAR
sbyte ny, // CHAR
sbyte nz // CHAR
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glNormal3b(
nx As SByte, ' CHAR
ny As SByte, ' CHAR
nz As SByte ' CHAR
)
End Sub' nx : CHAR
' ny : CHAR
' nz : CHAR
Declare PtrSafe Sub glNormal3b Lib "opengl32" ( _
ByVal nx As Byte, _
ByVal ny As Byte, _
ByVal nz As Byte)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glNormal3b = ctypes.windll.opengl32.glNormal3b
glNormal3b.restype = None
glNormal3b.argtypes = [
ctypes.c_byte, # nx : CHAR
ctypes.c_byte, # ny : CHAR
ctypes.c_byte, # nz : CHAR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glNormal3b = Fiddle::Function.new(
lib['glNormal3b'],
[
Fiddle::TYPE_CHAR, # nx : CHAR
Fiddle::TYPE_CHAR, # ny : CHAR
Fiddle::TYPE_CHAR, # nz : CHAR
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glNormal3b(
nx: i8, // CHAR
ny: i8, // CHAR
nz: i8 // CHAR
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glNormal3b(sbyte nx, sbyte ny, sbyte nz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glNormal3b' -Namespace Win32 -PassThru
# $api::glNormal3b(nx, ny, nz)#uselib "OPENGL32.dll"
#func global glNormal3b "glNormal3b" sptr, sptr, sptr
; glNormal3b nx, ny, nz
; nx : CHAR -> "sptr"
; ny : CHAR -> "sptr"
; nz : CHAR -> "sptr"#uselib "OPENGL32.dll"
#func global glNormal3b "glNormal3b" int, int, int
; glNormal3b nx, ny, nz
; nx : CHAR -> "int"
; ny : CHAR -> "int"
; nz : CHAR -> "int"; void glNormal3b(CHAR nx, CHAR ny, CHAR nz)
#uselib "OPENGL32.dll"
#func global glNormal3b "glNormal3b" int, int, int
; glNormal3b nx, ny, nz
; nx : CHAR -> "int"
; ny : CHAR -> "int"
; nz : CHAR -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglNormal3b = opengl32.NewProc("glNormal3b")
)
// nx (CHAR), ny (CHAR), nz (CHAR)
r1, _, err := procglNormal3b.Call(
uintptr(nx),
uintptr(ny),
uintptr(nz),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glNormal3b(
nx: Shortint; // CHAR
ny: Shortint; // CHAR
nz: Shortint // CHAR
); stdcall;
external 'OPENGL32.dll' name 'glNormal3b';result := DllCall("OPENGL32\glNormal3b"
, "Char", nx ; CHAR
, "Char", ny ; CHAR
, "Char", nz ; CHAR
, "Int") ; return: void●glNormal3b(nx, ny, nz) = DLL("OPENGL32.dll", "int glNormal3b(char, char, char)")
# 呼び出し: glNormal3b(nx, ny, nz)
# nx : CHAR -> "char"
# ny : CHAR -> "char"
# nz : CHAR -> "char"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。