Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glNormal3b

glNormal3b

関数
現在の法線ベクトルをバイト値の3成分で設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glNormal3b(
    CHAR nx,
    CHAR ny,
    CHAR nz
);

パラメーター

名前方向
nxCHARin
nyCHARin
nzCHARin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glNormal3b(
    CHAR nx,
    CHAR ny,
    CHAR nz
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glNormal3b(
    sbyte nx,   // CHAR
    sbyte ny,   // CHAR
    sbyte nz   // CHAR
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glNormal3b(
    nx As SByte,   ' CHAR
    ny As SByte,   ' CHAR
    nz As SByte   ' CHAR
)
End Sub
' nx : CHAR
' ny : CHAR
' nz : CHAR
Declare PtrSafe Sub glNormal3b Lib "opengl32" ( _
    ByVal nx As Byte, _
    ByVal ny As Byte, _
    ByVal nz As Byte)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glNormal3b = ctypes.windll.opengl32.glNormal3b
glNormal3b.restype = None
glNormal3b.argtypes = [
    ctypes.c_byte,  # nx : CHAR
    ctypes.c_byte,  # ny : CHAR
    ctypes.c_byte,  # nz : CHAR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glNormal3b = Fiddle::Function.new(
  lib['glNormal3b'],
  [
    Fiddle::TYPE_CHAR,  # nx : CHAR
    Fiddle::TYPE_CHAR,  # ny : CHAR
    Fiddle::TYPE_CHAR,  # nz : CHAR
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glNormal3b(
        nx: i8,  // CHAR
        ny: i8,  // CHAR
        nz: i8  // CHAR
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glNormal3b(sbyte nx, sbyte ny, sbyte nz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glNormal3b' -Namespace Win32 -PassThru
# $api::glNormal3b(nx, ny, nz)
#uselib "OPENGL32.dll"
#func global glNormal3b "glNormal3b" sptr, sptr, sptr
; glNormal3b nx, ny, nz
; nx : CHAR -> "sptr"
; ny : CHAR -> "sptr"
; nz : CHAR -> "sptr"
#uselib "OPENGL32.dll"
#func global glNormal3b "glNormal3b" int, int, int
; glNormal3b nx, ny, nz
; nx : CHAR -> "int"
; ny : CHAR -> "int"
; nz : CHAR -> "int"
; void glNormal3b(CHAR nx, CHAR ny, CHAR nz)
#uselib "OPENGL32.dll"
#func global glNormal3b "glNormal3b" int, int, int
; glNormal3b nx, ny, nz
; nx : CHAR -> "int"
; ny : CHAR -> "int"
; nz : CHAR -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglNormal3b = opengl32.NewProc("glNormal3b")
)

// nx (CHAR), ny (CHAR), nz (CHAR)
r1, _, err := procglNormal3b.Call(
	uintptr(nx),
	uintptr(ny),
	uintptr(nz),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glNormal3b(
  nx: Shortint;   // CHAR
  ny: Shortint;   // CHAR
  nz: Shortint   // CHAR
); stdcall;
  external 'OPENGL32.dll' name 'glNormal3b';
result := DllCall("OPENGL32\glNormal3b"
    , "Char", nx   ; CHAR
    , "Char", ny   ; CHAR
    , "Char", nz   ; CHAR
    , "Int")   ; return: void
●glNormal3b(nx, ny, nz) = DLL("OPENGL32.dll", "int glNormal3b(char, char, char)")
# 呼び出し: glNormal3b(nx, ny, nz)
# nx : CHAR -> "char"
# ny : CHAR -> "char"
# nz : CHAR -> "char"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。