Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glNormal3d

glNormal3d

関数
現在の法線ベクトルを倍精度の3成分で設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glNormal3d(
    DOUBLE nx,
    DOUBLE ny,
    DOUBLE nz
);

パラメーター

名前方向
nxDOUBLEin
nyDOUBLEin
nzDOUBLEin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glNormal3d(
    DOUBLE nx,
    DOUBLE ny,
    DOUBLE nz
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glNormal3d(
    double nx,   // DOUBLE
    double ny,   // DOUBLE
    double nz   // DOUBLE
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glNormal3d(
    nx As Double,   ' DOUBLE
    ny As Double,   ' DOUBLE
    nz As Double   ' DOUBLE
)
End Sub
' nx : DOUBLE
' ny : DOUBLE
' nz : DOUBLE
Declare PtrSafe Sub glNormal3d Lib "opengl32" ( _
    ByVal nx As Double, _
    ByVal ny As Double, _
    ByVal nz As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glNormal3d = ctypes.windll.opengl32.glNormal3d
glNormal3d.restype = None
glNormal3d.argtypes = [
    ctypes.c_double,  # nx : DOUBLE
    ctypes.c_double,  # ny : DOUBLE
    ctypes.c_double,  # nz : DOUBLE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glNormal3d = Fiddle::Function.new(
  lib['glNormal3d'],
  [
    Fiddle::TYPE_DOUBLE,  # nx : DOUBLE
    Fiddle::TYPE_DOUBLE,  # ny : DOUBLE
    Fiddle::TYPE_DOUBLE,  # nz : DOUBLE
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glNormal3d(
        nx: f64,  // DOUBLE
        ny: f64,  // DOUBLE
        nz: f64  // DOUBLE
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glNormal3d(double nx, double ny, double nz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glNormal3d' -Namespace Win32 -PassThru
# $api::glNormal3d(nx, ny, nz)
#uselib "OPENGL32.dll"
#func global glNormal3d "glNormal3d" double, double, double
; glNormal3d nx, ny, nz
; nx : DOUBLE -> "double"
; ny : DOUBLE -> "double"
; nz : DOUBLE -> "double"
#uselib "OPENGL32.dll"
#func global glNormal3d "glNormal3d" double, double, double
; glNormal3d nx, ny, nz
; nx : DOUBLE -> "double"
; ny : DOUBLE -> "double"
; nz : DOUBLE -> "double"
; void glNormal3d(DOUBLE nx, DOUBLE ny, DOUBLE nz)
#uselib "OPENGL32.dll"
#func global glNormal3d "glNormal3d" double, double, double
; glNormal3d nx, ny, nz
; nx : DOUBLE -> "double"
; ny : DOUBLE -> "double"
; nz : DOUBLE -> "double"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglNormal3d = opengl32.NewProc("glNormal3d")
)

// nx (DOUBLE), ny (DOUBLE), nz (DOUBLE)
r1, _, err := procglNormal3d.Call(
	uintptr(math.Float64bits(nx)),
	uintptr(math.Float64bits(ny)),
	uintptr(math.Float64bits(nz)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
procedure glNormal3d(
  nx: Double;   // DOUBLE
  ny: Double;   // DOUBLE
  nz: Double   // DOUBLE
); stdcall;
  external 'OPENGL32.dll' name 'glNormal3d';
result := DllCall("OPENGL32\glNormal3d"
    , "Double", nx   ; DOUBLE
    , "Double", ny   ; DOUBLE
    , "Double", nz   ; DOUBLE
    , "Int")   ; return: void
●glNormal3d(nx, ny, nz) = DLL("OPENGL32.dll", "int glNormal3d(double, double, double)")
# 呼び出し: glNormal3d(nx, ny, nz)
# nx : DOUBLE -> "double"
# ny : DOUBLE -> "double"
# nz : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。