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glNormal3f
関数現在の法線ベクトルを単精度の3成分で設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glNormal3f(
FLOAT nx,
FLOAT ny,
FLOAT nz
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| nx | FLOAT | in |
| ny | FLOAT | in |
| nz | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glNormal3f(
FLOAT nx,
FLOAT ny,
FLOAT nz
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glNormal3f(
float nx, // FLOAT
float ny, // FLOAT
float nz // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glNormal3f(
nx As Single, ' FLOAT
ny As Single, ' FLOAT
nz As Single ' FLOAT
)
End Sub' nx : FLOAT
' ny : FLOAT
' nz : FLOAT
Declare PtrSafe Sub glNormal3f Lib "opengl32" ( _
ByVal nx As Single, _
ByVal ny As Single, _
ByVal nz As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glNormal3f = ctypes.windll.opengl32.glNormal3f
glNormal3f.restype = None
glNormal3f.argtypes = [
ctypes.c_float, # nx : FLOAT
ctypes.c_float, # ny : FLOAT
ctypes.c_float, # nz : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glNormal3f = Fiddle::Function.new(
lib['glNormal3f'],
[
Fiddle::TYPE_FLOAT, # nx : FLOAT
Fiddle::TYPE_FLOAT, # ny : FLOAT
Fiddle::TYPE_FLOAT, # nz : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glNormal3f(
nx: f32, // FLOAT
ny: f32, // FLOAT
nz: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glNormal3f(float nx, float ny, float nz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glNormal3f' -Namespace Win32 -PassThru
# $api::glNormal3f(nx, ny, nz)#uselib "OPENGL32.dll"
#func global glNormal3f "glNormal3f" float, float, float
; glNormal3f nx, ny, nz
; nx : FLOAT -> "float"
; ny : FLOAT -> "float"
; nz : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glNormal3f "glNormal3f" float, float, float
; glNormal3f nx, ny, nz
; nx : FLOAT -> "float"
; ny : FLOAT -> "float"
; nz : FLOAT -> "float"; void glNormal3f(FLOAT nx, FLOAT ny, FLOAT nz)
#uselib "OPENGL32.dll"
#func global glNormal3f "glNormal3f" float, float, float
; glNormal3f nx, ny, nz
; nx : FLOAT -> "float"
; ny : FLOAT -> "float"
; nz : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglNormal3f = opengl32.NewProc("glNormal3f")
)
// nx (FLOAT), ny (FLOAT), nz (FLOAT)
r1, _, err := procglNormal3f.Call(
uintptr(math.Float32bits(nx)),
uintptr(math.Float32bits(ny)),
uintptr(math.Float32bits(nz)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glNormal3f(
nx: Single; // FLOAT
ny: Single; // FLOAT
nz: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glNormal3f';result := DllCall("OPENGL32\glNormal3f"
, "Float", nx ; FLOAT
, "Float", ny ; FLOAT
, "Float", nz ; FLOAT
, "Int") ; return: void●glNormal3f(nx, ny, nz) = DLL("OPENGL32.dll", "int glNormal3f(float, float, float)")
# 呼び出し: glNormal3f(nx, ny, nz)
# nx : FLOAT -> "float"
# ny : FLOAT -> "float"
# nz : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。