Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glNormal3i

glNormal3i

関数
現在の法線ベクトルを整数の3成分で設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glNormal3i(
    INT nx,
    INT ny,
    INT nz
);

パラメーター

名前方向
nxINTin
nyINTin
nzINTin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glNormal3i(
    INT nx,
    INT ny,
    INT nz
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glNormal3i(
    int nx,   // INT
    int ny,   // INT
    int nz   // INT
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glNormal3i(
    nx As Integer,   ' INT
    ny As Integer,   ' INT
    nz As Integer   ' INT
)
End Sub
' nx : INT
' ny : INT
' nz : INT
Declare PtrSafe Sub glNormal3i Lib "opengl32" ( _
    ByVal nx As Long, _
    ByVal ny As Long, _
    ByVal nz As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glNormal3i = ctypes.windll.opengl32.glNormal3i
glNormal3i.restype = None
glNormal3i.argtypes = [
    ctypes.c_int,  # nx : INT
    ctypes.c_int,  # ny : INT
    ctypes.c_int,  # nz : INT
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glNormal3i = Fiddle::Function.new(
  lib['glNormal3i'],
  [
    Fiddle::TYPE_INT,  # nx : INT
    Fiddle::TYPE_INT,  # ny : INT
    Fiddle::TYPE_INT,  # nz : INT
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glNormal3i(
        nx: i32,  // INT
        ny: i32,  // INT
        nz: i32  // INT
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glNormal3i(int nx, int ny, int nz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glNormal3i' -Namespace Win32 -PassThru
# $api::glNormal3i(nx, ny, nz)
#uselib "OPENGL32.dll"
#func global glNormal3i "glNormal3i" sptr, sptr, sptr
; glNormal3i nx, ny, nz
; nx : INT -> "sptr"
; ny : INT -> "sptr"
; nz : INT -> "sptr"
#uselib "OPENGL32.dll"
#func global glNormal3i "glNormal3i" int, int, int
; glNormal3i nx, ny, nz
; nx : INT -> "int"
; ny : INT -> "int"
; nz : INT -> "int"
; void glNormal3i(INT nx, INT ny, INT nz)
#uselib "OPENGL32.dll"
#func global glNormal3i "glNormal3i" int, int, int
; glNormal3i nx, ny, nz
; nx : INT -> "int"
; ny : INT -> "int"
; nz : INT -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglNormal3i = opengl32.NewProc("glNormal3i")
)

// nx (INT), ny (INT), nz (INT)
r1, _, err := procglNormal3i.Call(
	uintptr(nx),
	uintptr(ny),
	uintptr(nz),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glNormal3i(
  nx: Integer;   // INT
  ny: Integer;   // INT
  nz: Integer   // INT
); stdcall;
  external 'OPENGL32.dll' name 'glNormal3i';
result := DllCall("OPENGL32\glNormal3i"
    , "Int", nx   ; INT
    , "Int", ny   ; INT
    , "Int", nz   ; INT
    , "Int")   ; return: void
●glNormal3i(nx, ny, nz) = DLL("OPENGL32.dll", "int glNormal3i(int, int, int)")
# 呼び出し: glNormal3i(nx, ny, nz)
# nx : INT -> "int"
# ny : INT -> "int"
# nz : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。