ホーム › Graphics.OpenGL › glNormal3i
glNormal3i
関数現在の法線ベクトルを整数の3成分で設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glNormal3i(
INT nx,
INT ny,
INT nz
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| nx | INT | in |
| ny | INT | in |
| nz | INT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glNormal3i(
INT nx,
INT ny,
INT nz
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glNormal3i(
int nx, // INT
int ny, // INT
int nz // INT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glNormal3i(
nx As Integer, ' INT
ny As Integer, ' INT
nz As Integer ' INT
)
End Sub' nx : INT
' ny : INT
' nz : INT
Declare PtrSafe Sub glNormal3i Lib "opengl32" ( _
ByVal nx As Long, _
ByVal ny As Long, _
ByVal nz As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glNormal3i = ctypes.windll.opengl32.glNormal3i
glNormal3i.restype = None
glNormal3i.argtypes = [
ctypes.c_int, # nx : INT
ctypes.c_int, # ny : INT
ctypes.c_int, # nz : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glNormal3i = Fiddle::Function.new(
lib['glNormal3i'],
[
Fiddle::TYPE_INT, # nx : INT
Fiddle::TYPE_INT, # ny : INT
Fiddle::TYPE_INT, # nz : INT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glNormal3i(
nx: i32, // INT
ny: i32, // INT
nz: i32 // INT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glNormal3i(int nx, int ny, int nz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glNormal3i' -Namespace Win32 -PassThru
# $api::glNormal3i(nx, ny, nz)#uselib "OPENGL32.dll"
#func global glNormal3i "glNormal3i" sptr, sptr, sptr
; glNormal3i nx, ny, nz
; nx : INT -> "sptr"
; ny : INT -> "sptr"
; nz : INT -> "sptr"#uselib "OPENGL32.dll"
#func global glNormal3i "glNormal3i" int, int, int
; glNormal3i nx, ny, nz
; nx : INT -> "int"
; ny : INT -> "int"
; nz : INT -> "int"; void glNormal3i(INT nx, INT ny, INT nz)
#uselib "OPENGL32.dll"
#func global glNormal3i "glNormal3i" int, int, int
; glNormal3i nx, ny, nz
; nx : INT -> "int"
; ny : INT -> "int"
; nz : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglNormal3i = opengl32.NewProc("glNormal3i")
)
// nx (INT), ny (INT), nz (INT)
r1, _, err := procglNormal3i.Call(
uintptr(nx),
uintptr(ny),
uintptr(nz),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glNormal3i(
nx: Integer; // INT
ny: Integer; // INT
nz: Integer // INT
); stdcall;
external 'OPENGL32.dll' name 'glNormal3i';result := DllCall("OPENGL32\glNormal3i"
, "Int", nx ; INT
, "Int", ny ; INT
, "Int", nz ; INT
, "Int") ; return: void●glNormal3i(nx, ny, nz) = DLL("OPENGL32.dll", "int glNormal3i(int, int, int)")
# 呼び出し: glNormal3i(nx, ny, nz)
# nx : INT -> "int"
# ny : INT -> "int"
# nz : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。