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glNormal3s
関数現在の法線ベクトルを短整数の3成分で設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glNormal3s(
SHORT nx,
SHORT ny,
SHORT nz
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| nx | SHORT | in |
| ny | SHORT | in |
| nz | SHORT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glNormal3s(
SHORT nx,
SHORT ny,
SHORT nz
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glNormal3s(
short nx, // SHORT
short ny, // SHORT
short nz // SHORT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glNormal3s(
nx As Short, ' SHORT
ny As Short, ' SHORT
nz As Short ' SHORT
)
End Sub' nx : SHORT
' ny : SHORT
' nz : SHORT
Declare PtrSafe Sub glNormal3s Lib "opengl32" ( _
ByVal nx As Integer, _
ByVal ny As Integer, _
ByVal nz As Integer)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glNormal3s = ctypes.windll.opengl32.glNormal3s
glNormal3s.restype = None
glNormal3s.argtypes = [
ctypes.c_short, # nx : SHORT
ctypes.c_short, # ny : SHORT
ctypes.c_short, # nz : SHORT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glNormal3s = Fiddle::Function.new(
lib['glNormal3s'],
[
Fiddle::TYPE_SHORT, # nx : SHORT
Fiddle::TYPE_SHORT, # ny : SHORT
Fiddle::TYPE_SHORT, # nz : SHORT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glNormal3s(
nx: i16, // SHORT
ny: i16, // SHORT
nz: i16 // SHORT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glNormal3s(short nx, short ny, short nz);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glNormal3s' -Namespace Win32 -PassThru
# $api::glNormal3s(nx, ny, nz)#uselib "OPENGL32.dll"
#func global glNormal3s "glNormal3s" sptr, sptr, sptr
; glNormal3s nx, ny, nz
; nx : SHORT -> "sptr"
; ny : SHORT -> "sptr"
; nz : SHORT -> "sptr"#uselib "OPENGL32.dll"
#func global glNormal3s "glNormal3s" int, int, int
; glNormal3s nx, ny, nz
; nx : SHORT -> "int"
; ny : SHORT -> "int"
; nz : SHORT -> "int"; void glNormal3s(SHORT nx, SHORT ny, SHORT nz)
#uselib "OPENGL32.dll"
#func global glNormal3s "glNormal3s" int, int, int
; glNormal3s nx, ny, nz
; nx : SHORT -> "int"
; ny : SHORT -> "int"
; nz : SHORT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglNormal3s = opengl32.NewProc("glNormal3s")
)
// nx (SHORT), ny (SHORT), nz (SHORT)
r1, _, err := procglNormal3s.Call(
uintptr(nx),
uintptr(ny),
uintptr(nz),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glNormal3s(
nx: Smallint; // SHORT
ny: Smallint; // SHORT
nz: Smallint // SHORT
); stdcall;
external 'OPENGL32.dll' name 'glNormal3s';result := DllCall("OPENGL32\glNormal3s"
, "Short", nx ; SHORT
, "Short", ny ; SHORT
, "Short", nz ; SHORT
, "Int") ; return: void●glNormal3s(nx, ny, nz) = DLL("OPENGL32.dll", "int glNormal3s(int, int, int)")
# 呼び出し: glNormal3s(nx, ny, nz)
# nx : SHORT -> "int"
# ny : SHORT -> "int"
# nz : SHORT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。