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glPixelTransferf
関数ピクセル転送時の変換係数を浮動小数点値で設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glPixelTransferf(
DWORD pname,
FLOAT param1
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pname | DWORD | in |
| param1 | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glPixelTransferf(
DWORD pname,
FLOAT param1
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glPixelTransferf(
uint pname, // DWORD
float param1 // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glPixelTransferf(
pname As UInteger, ' DWORD
param1 As Single ' FLOAT
)
End Sub' pname : DWORD
' param1 : FLOAT
Declare PtrSafe Sub glPixelTransferf Lib "opengl32" ( _
ByVal pname As Long, _
ByVal param1 As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glPixelTransferf = ctypes.windll.opengl32.glPixelTransferf
glPixelTransferf.restype = None
glPixelTransferf.argtypes = [
wintypes.DWORD, # pname : DWORD
ctypes.c_float, # param1 : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glPixelTransferf = Fiddle::Function.new(
lib['glPixelTransferf'],
[
-Fiddle::TYPE_INT, # pname : DWORD
Fiddle::TYPE_FLOAT, # param1 : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glPixelTransferf(
pname: u32, // DWORD
param1: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glPixelTransferf(uint pname, float param1);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glPixelTransferf' -Namespace Win32 -PassThru
# $api::glPixelTransferf(pname, param1)#uselib "OPENGL32.dll"
#func global glPixelTransferf "glPixelTransferf" sptr, float
; glPixelTransferf pname, param1
; pname : DWORD -> "sptr"
; param1 : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glPixelTransferf "glPixelTransferf" int, float
; glPixelTransferf pname, param1
; pname : DWORD -> "int"
; param1 : FLOAT -> "float"; void glPixelTransferf(DWORD pname, FLOAT param1)
#uselib "OPENGL32.dll"
#func global glPixelTransferf "glPixelTransferf" int, float
; glPixelTransferf pname, param1
; pname : DWORD -> "int"
; param1 : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglPixelTransferf = opengl32.NewProc("glPixelTransferf")
)
// pname (DWORD), param1 (FLOAT)
r1, _, err := procglPixelTransferf.Call(
uintptr(pname),
uintptr(math.Float32bits(param1)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glPixelTransferf(
pname: DWORD; // DWORD
param1: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glPixelTransferf';result := DllCall("OPENGL32\glPixelTransferf"
, "UInt", pname ; DWORD
, "Float", param1 ; FLOAT
, "Int") ; return: void●glPixelTransferf(pname, param1) = DLL("OPENGL32.dll", "int glPixelTransferf(dword, float)")
# 呼び出し: glPixelTransferf(pname, param1)
# pname : DWORD -> "dword"
# param1 : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。