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glPixelZoom
関数ピクセル描画時の拡大縮小率を設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glPixelZoom(
FLOAT xfactor,
FLOAT yfactor
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| xfactor | FLOAT | in |
| yfactor | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glPixelZoom(
FLOAT xfactor,
FLOAT yfactor
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glPixelZoom(
float xfactor, // FLOAT
float yfactor // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glPixelZoom(
xfactor As Single, ' FLOAT
yfactor As Single ' FLOAT
)
End Sub' xfactor : FLOAT
' yfactor : FLOAT
Declare PtrSafe Sub glPixelZoom Lib "opengl32" ( _
ByVal xfactor As Single, _
ByVal yfactor As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glPixelZoom = ctypes.windll.opengl32.glPixelZoom
glPixelZoom.restype = None
glPixelZoom.argtypes = [
ctypes.c_float, # xfactor : FLOAT
ctypes.c_float, # yfactor : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glPixelZoom = Fiddle::Function.new(
lib['glPixelZoom'],
[
Fiddle::TYPE_FLOAT, # xfactor : FLOAT
Fiddle::TYPE_FLOAT, # yfactor : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glPixelZoom(
xfactor: f32, // FLOAT
yfactor: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glPixelZoom(float xfactor, float yfactor);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glPixelZoom' -Namespace Win32 -PassThru
# $api::glPixelZoom(xfactor, yfactor)#uselib "OPENGL32.dll"
#func global glPixelZoom "glPixelZoom" float, float
; glPixelZoom xfactor, yfactor
; xfactor : FLOAT -> "float"
; yfactor : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glPixelZoom "glPixelZoom" float, float
; glPixelZoom xfactor, yfactor
; xfactor : FLOAT -> "float"
; yfactor : FLOAT -> "float"; void glPixelZoom(FLOAT xfactor, FLOAT yfactor)
#uselib "OPENGL32.dll"
#func global glPixelZoom "glPixelZoom" float, float
; glPixelZoom xfactor, yfactor
; xfactor : FLOAT -> "float"
; yfactor : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglPixelZoom = opengl32.NewProc("glPixelZoom")
)
// xfactor (FLOAT), yfactor (FLOAT)
r1, _, err := procglPixelZoom.Call(
uintptr(math.Float32bits(xfactor)),
uintptr(math.Float32bits(yfactor)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glPixelZoom(
xfactor: Single; // FLOAT
yfactor: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glPixelZoom';result := DllCall("OPENGL32\glPixelZoom"
, "Float", xfactor ; FLOAT
, "Float", yfactor ; FLOAT
, "Int") ; return: void●glPixelZoom(xfactor, yfactor) = DLL("OPENGL32.dll", "int glPixelZoom(float, float)")
# 呼び出し: glPixelZoom(xfactor, yfactor)
# xfactor : FLOAT -> "float"
# yfactor : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。