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glPointSize
関数ラスタライズされる点の直径を設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glPointSize(
FLOAT size
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| size | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glPointSize(
FLOAT size
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glPointSize(
float size // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glPointSize(
size As Single ' FLOAT
)
End Sub' size : FLOAT
Declare PtrSafe Sub glPointSize Lib "opengl32" ( _
ByVal size As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glPointSize = ctypes.windll.opengl32.glPointSize
glPointSize.restype = None
glPointSize.argtypes = [
ctypes.c_float, # size : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glPointSize = Fiddle::Function.new(
lib['glPointSize'],
[
Fiddle::TYPE_FLOAT, # size : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glPointSize(
size: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glPointSize(float size);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glPointSize' -Namespace Win32 -PassThru
# $api::glPointSize(size)#uselib "OPENGL32.dll"
#func global glPointSize "glPointSize" float
; glPointSize size
; size : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glPointSize "glPointSize" float
; glPointSize size
; size : FLOAT -> "float"; void glPointSize(FLOAT size)
#uselib "OPENGL32.dll"
#func global glPointSize "glPointSize" float
; glPointSize size
; size : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglPointSize = opengl32.NewProc("glPointSize")
)
// size (FLOAT)
r1, _, err := procglPointSize.Call(
uintptr(math.Float32bits(size)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glPointSize(
size: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glPointSize';result := DllCall("OPENGL32\glPointSize"
, "Float", size ; FLOAT
, "Int") ; return: void●glPointSize(size) = DLL("OPENGL32.dll", "int glPointSize(float)")
# 呼び出し: glPointSize(size)
# size : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。