Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glPolygonStipple

glPolygonStipple

関数
ポリゴン描画用のスティップルパターンを設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glPolygonStipple(
    const BYTE* mask
);

パラメーター

名前方向
maskBYTE*in

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glPolygonStipple(
    const BYTE* mask
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glPolygonStipple(
    IntPtr mask   // BYTE*
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glPolygonStipple(
    mask As IntPtr   ' BYTE*
)
End Sub
' mask : BYTE*
Declare PtrSafe Sub glPolygonStipple Lib "opengl32" ( _
    ByVal mask As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glPolygonStipple = ctypes.windll.opengl32.glPolygonStipple
glPolygonStipple.restype = None
glPolygonStipple.argtypes = [
    ctypes.POINTER(ctypes.c_ubyte),  # mask : BYTE*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glPolygonStipple = Fiddle::Function.new(
  lib['glPolygonStipple'],
  [
    Fiddle::TYPE_VOIDP,  # mask : BYTE*
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glPolygonStipple(
        mask: *const u8  // BYTE*
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glPolygonStipple(IntPtr mask);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glPolygonStipple' -Namespace Win32 -PassThru
# $api::glPolygonStipple(mask)
#uselib "OPENGL32.dll"
#func global glPolygonStipple "glPolygonStipple" sptr
; glPolygonStipple varptr(mask)
; mask : BYTE* -> "sptr"
出力引数:
#uselib "OPENGL32.dll"
#func global glPolygonStipple "glPolygonStipple" var
; glPolygonStipple mask
; mask : BYTE* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void glPolygonStipple(BYTE* mask)
#uselib "OPENGL32.dll"
#func global glPolygonStipple "glPolygonStipple" var
; glPolygonStipple mask
; mask : BYTE* -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglPolygonStipple = opengl32.NewProc("glPolygonStipple")
)

// mask (BYTE*)
r1, _, err := procglPolygonStipple.Call(
	uintptr(mask),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glPolygonStipple(
  mask: Pointer   // BYTE*
); stdcall;
  external 'OPENGL32.dll' name 'glPolygonStipple';
result := DllCall("OPENGL32\glPolygonStipple"
    , "Ptr", mask   ; BYTE*
    , "Int")   ; return: void
●glPolygonStipple(mask) = DLL("OPENGL32.dll", "int glPolygonStipple(void*)")
# 呼び出し: glPolygonStipple(mask)
# mask : BYTE* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。