Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glPopAttrib

glPopAttrib

関数
属性スタックからサーバー状態属性を復元する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glPopAttrib(void);

パラメーターなし。戻り値: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glPopAttrib(void);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glPopAttrib();
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glPopAttrib()
End Sub
Declare PtrSafe Sub glPopAttrib Lib "opengl32" ()
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glPopAttrib = ctypes.windll.opengl32.glPopAttrib
glPopAttrib.restype = None
glPopAttrib.argtypes = []
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glPopAttrib = Fiddle::Function.new(
  lib['glPopAttrib'],
  [],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glPopAttrib();
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glPopAttrib();
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glPopAttrib' -Namespace Win32 -PassThru
# $api::glPopAttrib()
#uselib "OPENGL32.dll"
#func global glPopAttrib "glPopAttrib"
; glPopAttrib
#uselib "OPENGL32.dll"
#func global glPopAttrib "glPopAttrib"
; glPopAttrib
; void glPopAttrib()
#uselib "OPENGL32.dll"
#func global glPopAttrib "glPopAttrib"
; glPopAttrib
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglPopAttrib = opengl32.NewProc("glPopAttrib")
)

r1, _, err := procglPopAttrib.Call()
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glPopAttrib; stdcall;
  external 'OPENGL32.dll' name 'glPopAttrib';
result := DllCall("OPENGL32\glPopAttrib", "Int")
●glPopAttrib() = DLL("OPENGL32.dll", "int glPopAttrib()")
# 呼び出し: glPopAttrib()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。