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glPopClientAttrib
関数クライアント属性スタックから状態を復元する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glPopClientAttrib(void);パラメーターなし。戻り値: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glPopClientAttrib(void);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glPopClientAttrib();<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glPopClientAttrib()
End SubDeclare PtrSafe Sub glPopClientAttrib Lib "opengl32" ()
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glPopClientAttrib = ctypes.windll.opengl32.glPopClientAttrib
glPopClientAttrib.restype = None
glPopClientAttrib.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glPopClientAttrib = Fiddle::Function.new(
lib['glPopClientAttrib'],
[],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glPopClientAttrib();
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glPopClientAttrib();
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glPopClientAttrib' -Namespace Win32 -PassThru
# $api::glPopClientAttrib()#uselib "OPENGL32.dll"
#func global glPopClientAttrib "glPopClientAttrib"
; glPopClientAttrib#uselib "OPENGL32.dll"
#func global glPopClientAttrib "glPopClientAttrib"
; glPopClientAttrib; void glPopClientAttrib()
#uselib "OPENGL32.dll"
#func global glPopClientAttrib "glPopClientAttrib"
; glPopClientAttribimport (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglPopClientAttrib = opengl32.NewProc("glPopClientAttrib")
)
r1, _, err := procglPopClientAttrib.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glPopClientAttrib; stdcall;
external 'OPENGL32.dll' name 'glPopClientAttrib';result := DllCall("OPENGL32\glPopClientAttrib", "Int")●glPopClientAttrib() = DLL("OPENGL32.dll", "int glPopClientAttrib()")
# 呼び出し: glPopClientAttrib()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。