Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glPopClientAttrib

glPopClientAttrib

関数
クライアント属性スタックから状態を復元する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glPopClientAttrib(void);

パラメーターなし。戻り値: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glPopClientAttrib(void);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glPopClientAttrib();
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glPopClientAttrib()
End Sub
Declare PtrSafe Sub glPopClientAttrib Lib "opengl32" ()
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glPopClientAttrib = ctypes.windll.opengl32.glPopClientAttrib
glPopClientAttrib.restype = None
glPopClientAttrib.argtypes = []
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glPopClientAttrib = Fiddle::Function.new(
  lib['glPopClientAttrib'],
  [],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glPopClientAttrib();
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glPopClientAttrib();
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glPopClientAttrib' -Namespace Win32 -PassThru
# $api::glPopClientAttrib()
#uselib "OPENGL32.dll"
#func global glPopClientAttrib "glPopClientAttrib"
; glPopClientAttrib
#uselib "OPENGL32.dll"
#func global glPopClientAttrib "glPopClientAttrib"
; glPopClientAttrib
; void glPopClientAttrib()
#uselib "OPENGL32.dll"
#func global glPopClientAttrib "glPopClientAttrib"
; glPopClientAttrib
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglPopClientAttrib = opengl32.NewProc("glPopClientAttrib")
)

r1, _, err := procglPopClientAttrib.Call()
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glPopClientAttrib; stdcall;
  external 'OPENGL32.dll' name 'glPopClientAttrib';
result := DllCall("OPENGL32\glPopClientAttrib", "Int")
●glPopClientAttrib() = DLL("OPENGL32.dll", "int glPopClientAttrib()")
# 呼び出し: glPopClientAttrib()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。