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glPopName
関数ネームスタックから名前を1つ取り出す。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glPopName(void);パラメーターなし。戻り値: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glPopName(void);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glPopName();<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glPopName()
End SubDeclare PtrSafe Sub glPopName Lib "opengl32" ()
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glPopName = ctypes.windll.opengl32.glPopName
glPopName.restype = None
glPopName.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glPopName = Fiddle::Function.new(
lib['glPopName'],
[],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glPopName();
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glPopName();
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glPopName' -Namespace Win32 -PassThru
# $api::glPopName()#uselib "OPENGL32.dll"
#func global glPopName "glPopName"
; glPopName#uselib "OPENGL32.dll"
#func global glPopName "glPopName"
; glPopName; void glPopName()
#uselib "OPENGL32.dll"
#func global glPopName "glPopName"
; glPopNameimport (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglPopName = opengl32.NewProc("glPopName")
)
r1, _, err := procglPopName.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glPopName; stdcall;
external 'OPENGL32.dll' name 'glPopName';result := DllCall("OPENGL32\glPopName", "Int")●glPopName() = DLL("OPENGL32.dll", "int glPopName()")
# 呼び出し: glPopName()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。