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glPushAttrib
関数指定したサーバー状態属性を属性スタックに退避する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glPushAttrib(
DWORD mask
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| mask | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glPushAttrib(
DWORD mask
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glPushAttrib(
uint mask // DWORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glPushAttrib(
mask As UInteger ' DWORD
)
End Sub' mask : DWORD
Declare PtrSafe Sub glPushAttrib Lib "opengl32" ( _
ByVal mask As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glPushAttrib = ctypes.windll.opengl32.glPushAttrib
glPushAttrib.restype = None
glPushAttrib.argtypes = [
wintypes.DWORD, # mask : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glPushAttrib = Fiddle::Function.new(
lib['glPushAttrib'],
[
-Fiddle::TYPE_INT, # mask : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glPushAttrib(
mask: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glPushAttrib(uint mask);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glPushAttrib' -Namespace Win32 -PassThru
# $api::glPushAttrib(mask)#uselib "OPENGL32.dll"
#func global glPushAttrib "glPushAttrib" sptr
; glPushAttrib mask
; mask : DWORD -> "sptr"#uselib "OPENGL32.dll"
#func global glPushAttrib "glPushAttrib" int
; glPushAttrib mask
; mask : DWORD -> "int"; void glPushAttrib(DWORD mask)
#uselib "OPENGL32.dll"
#func global glPushAttrib "glPushAttrib" int
; glPushAttrib mask
; mask : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglPushAttrib = opengl32.NewProc("glPushAttrib")
)
// mask (DWORD)
r1, _, err := procglPushAttrib.Call(
uintptr(mask),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glPushAttrib(
mask: DWORD // DWORD
); stdcall;
external 'OPENGL32.dll' name 'glPushAttrib';result := DllCall("OPENGL32\glPushAttrib"
, "UInt", mask ; DWORD
, "Int") ; return: void●glPushAttrib(mask) = DLL("OPENGL32.dll", "int glPushAttrib(dword)")
# 呼び出し: glPushAttrib(mask)
# mask : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。