Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glPushClientAttrib

glPushClientAttrib

関数
指定したクライアント状態を属性スタックに退避する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glPushClientAttrib(
    DWORD mask
);

パラメーター

名前方向
maskDWORDin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glPushClientAttrib(
    DWORD mask
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glPushClientAttrib(
    uint mask   // DWORD
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glPushClientAttrib(
    mask As UInteger   ' DWORD
)
End Sub
' mask : DWORD
Declare PtrSafe Sub glPushClientAttrib Lib "opengl32" ( _
    ByVal mask As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glPushClientAttrib = ctypes.windll.opengl32.glPushClientAttrib
glPushClientAttrib.restype = None
glPushClientAttrib.argtypes = [
    wintypes.DWORD,  # mask : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glPushClientAttrib = Fiddle::Function.new(
  lib['glPushClientAttrib'],
  [
    -Fiddle::TYPE_INT,  # mask : DWORD
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glPushClientAttrib(
        mask: u32  // DWORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glPushClientAttrib(uint mask);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glPushClientAttrib' -Namespace Win32 -PassThru
# $api::glPushClientAttrib(mask)
#uselib "OPENGL32.dll"
#func global glPushClientAttrib "glPushClientAttrib" sptr
; glPushClientAttrib mask
; mask : DWORD -> "sptr"
#uselib "OPENGL32.dll"
#func global glPushClientAttrib "glPushClientAttrib" int
; glPushClientAttrib mask
; mask : DWORD -> "int"
; void glPushClientAttrib(DWORD mask)
#uselib "OPENGL32.dll"
#func global glPushClientAttrib "glPushClientAttrib" int
; glPushClientAttrib mask
; mask : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglPushClientAttrib = opengl32.NewProc("glPushClientAttrib")
)

// mask (DWORD)
r1, _, err := procglPushClientAttrib.Call(
	uintptr(mask),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glPushClientAttrib(
  mask: DWORD   // DWORD
); stdcall;
  external 'OPENGL32.dll' name 'glPushClientAttrib';
result := DllCall("OPENGL32\glPushClientAttrib"
    , "UInt", mask   ; DWORD
    , "Int")   ; return: void
●glPushClientAttrib(mask) = DLL("OPENGL32.dll", "int glPushClientAttrib(dword)")
# 呼び出し: glPushClientAttrib(mask)
# mask : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。