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glRasterPos2i
関数ラスタ位置を整数の2次元座標で指定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glRasterPos2i(
INT x,
INT y
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| x | INT | in |
| y | INT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glRasterPos2i(
INT x,
INT y
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glRasterPos2i(
int x, // INT
int y // INT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glRasterPos2i(
x As Integer, ' INT
y As Integer ' INT
)
End Sub' x : INT
' y : INT
Declare PtrSafe Sub glRasterPos2i Lib "opengl32" ( _
ByVal x As Long, _
ByVal y As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glRasterPos2i = ctypes.windll.opengl32.glRasterPos2i
glRasterPos2i.restype = None
glRasterPos2i.argtypes = [
ctypes.c_int, # x : INT
ctypes.c_int, # y : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glRasterPos2i = Fiddle::Function.new(
lib['glRasterPos2i'],
[
Fiddle::TYPE_INT, # x : INT
Fiddle::TYPE_INT, # y : INT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glRasterPos2i(
x: i32, // INT
y: i32 // INT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glRasterPos2i(int x, int y);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glRasterPos2i' -Namespace Win32 -PassThru
# $api::glRasterPos2i(x, y)#uselib "OPENGL32.dll"
#func global glRasterPos2i "glRasterPos2i" sptr, sptr
; glRasterPos2i x, y
; x : INT -> "sptr"
; y : INT -> "sptr"#uselib "OPENGL32.dll"
#func global glRasterPos2i "glRasterPos2i" int, int
; glRasterPos2i x, y
; x : INT -> "int"
; y : INT -> "int"; void glRasterPos2i(INT x, INT y)
#uselib "OPENGL32.dll"
#func global glRasterPos2i "glRasterPos2i" int, int
; glRasterPos2i x, y
; x : INT -> "int"
; y : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglRasterPos2i = opengl32.NewProc("glRasterPos2i")
)
// x (INT), y (INT)
r1, _, err := procglRasterPos2i.Call(
uintptr(x),
uintptr(y),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glRasterPos2i(
x: Integer; // INT
y: Integer // INT
); stdcall;
external 'OPENGL32.dll' name 'glRasterPos2i';result := DllCall("OPENGL32\glRasterPos2i"
, "Int", x ; INT
, "Int", y ; INT
, "Int") ; return: void●glRasterPos2i(x, y) = DLL("OPENGL32.dll", "int glRasterPos2i(int, int)")
# 呼び出し: glRasterPos2i(x, y)
# x : INT -> "int"
# y : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。