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glRecti
関数整数座標で塗りつぶし矩形を描画する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glRecti(
INT x1,
INT y1,
INT x2,
INT y2
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| x1 | INT | in |
| y1 | INT | in |
| x2 | INT | in |
| y2 | INT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glRecti(
INT x1,
INT y1,
INT x2,
INT y2
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glRecti(
int x1, // INT
int y1, // INT
int x2, // INT
int y2 // INT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glRecti(
x1 As Integer, ' INT
y1 As Integer, ' INT
x2 As Integer, ' INT
y2 As Integer ' INT
)
End Sub' x1 : INT
' y1 : INT
' x2 : INT
' y2 : INT
Declare PtrSafe Sub glRecti Lib "opengl32" ( _
ByVal x1 As Long, _
ByVal y1 As Long, _
ByVal x2 As Long, _
ByVal y2 As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glRecti = ctypes.windll.opengl32.glRecti
glRecti.restype = None
glRecti.argtypes = [
ctypes.c_int, # x1 : INT
ctypes.c_int, # y1 : INT
ctypes.c_int, # x2 : INT
ctypes.c_int, # y2 : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glRecti = Fiddle::Function.new(
lib['glRecti'],
[
Fiddle::TYPE_INT, # x1 : INT
Fiddle::TYPE_INT, # y1 : INT
Fiddle::TYPE_INT, # x2 : INT
Fiddle::TYPE_INT, # y2 : INT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glRecti(
x1: i32, // INT
y1: i32, // INT
x2: i32, // INT
y2: i32 // INT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glRecti(int x1, int y1, int x2, int y2);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glRecti' -Namespace Win32 -PassThru
# $api::glRecti(x1, y1, x2, y2)#uselib "OPENGL32.dll"
#func global glRecti "glRecti" sptr, sptr, sptr, sptr
; glRecti x1, y1, x2, y2
; x1 : INT -> "sptr"
; y1 : INT -> "sptr"
; x2 : INT -> "sptr"
; y2 : INT -> "sptr"#uselib "OPENGL32.dll"
#func global glRecti "glRecti" int, int, int, int
; glRecti x1, y1, x2, y2
; x1 : INT -> "int"
; y1 : INT -> "int"
; x2 : INT -> "int"
; y2 : INT -> "int"; void glRecti(INT x1, INT y1, INT x2, INT y2)
#uselib "OPENGL32.dll"
#func global glRecti "glRecti" int, int, int, int
; glRecti x1, y1, x2, y2
; x1 : INT -> "int"
; y1 : INT -> "int"
; x2 : INT -> "int"
; y2 : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglRecti = opengl32.NewProc("glRecti")
)
// x1 (INT), y1 (INT), x2 (INT), y2 (INT)
r1, _, err := procglRecti.Call(
uintptr(x1),
uintptr(y1),
uintptr(x2),
uintptr(y2),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glRecti(
x1: Integer; // INT
y1: Integer; // INT
x2: Integer; // INT
y2: Integer // INT
); stdcall;
external 'OPENGL32.dll' name 'glRecti';result := DllCall("OPENGL32\glRecti"
, "Int", x1 ; INT
, "Int", y1 ; INT
, "Int", x2 ; INT
, "Int", y2 ; INT
, "Int") ; return: void●glRecti(x1, y1, x2, y2) = DLL("OPENGL32.dll", "int glRecti(int, int, int, int)")
# 呼び出し: glRecti(x1, y1, x2, y2)
# x1 : INT -> "int"
# y1 : INT -> "int"
# x2 : INT -> "int"
# y2 : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。