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glRenderMode
関数描画・選択・フィードバックのレンダリングモードを設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
INT glRenderMode(
DWORD mode
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| mode | DWORD | in |
戻り値の型: INT
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
INT glRenderMode(
DWORD mode
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern int glRenderMode(
uint mode // DWORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Function glRenderMode(
mode As UInteger ' DWORD
) As Integer
End Function' mode : DWORD
Declare PtrSafe Function glRenderMode Lib "opengl32" ( _
ByVal mode As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glRenderMode = ctypes.windll.opengl32.glRenderMode
glRenderMode.restype = ctypes.c_int
glRenderMode.argtypes = [
wintypes.DWORD, # mode : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glRenderMode = Fiddle::Function.new(
lib['glRenderMode'],
[
-Fiddle::TYPE_INT, # mode : DWORD
],
Fiddle::TYPE_INT)#[link(name = "opengl32")]
extern "system" {
fn glRenderMode(
mode: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern int glRenderMode(uint mode);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glRenderMode' -Namespace Win32 -PassThru
# $api::glRenderMode(mode)#uselib "OPENGL32.dll"
#func global glRenderMode "glRenderMode" sptr
; glRenderMode mode ; 戻り値は stat
; mode : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "OPENGL32.dll"
#cfunc global glRenderMode "glRenderMode" int
; res = glRenderMode(mode)
; mode : DWORD -> "int"; INT glRenderMode(DWORD mode)
#uselib "OPENGL32.dll"
#cfunc global glRenderMode "glRenderMode" int
; res = glRenderMode(mode)
; mode : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglRenderMode = opengl32.NewProc("glRenderMode")
)
// mode (DWORD)
r1, _, err := procglRenderMode.Call(
uintptr(mode),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction glRenderMode(
mode: DWORD // DWORD
): Integer; stdcall;
external 'OPENGL32.dll' name 'glRenderMode';result := DllCall("OPENGL32\glRenderMode"
, "UInt", mode ; DWORD
, "Int") ; return: INT●glRenderMode(mode) = DLL("OPENGL32.dll", "int glRenderMode(dword)")
# 呼び出し: glRenderMode(mode)
# mode : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。