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glRotatef
関数単精度で指定軸まわりの回転行列を乗算する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glRotatef(
FLOAT angle,
FLOAT x,
FLOAT y,
FLOAT z
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| angle | FLOAT | in |
| x | FLOAT | in |
| y | FLOAT | in |
| z | FLOAT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glRotatef(
FLOAT angle,
FLOAT x,
FLOAT y,
FLOAT z
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glRotatef(
float angle, // FLOAT
float x, // FLOAT
float y, // FLOAT
float z // FLOAT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glRotatef(
angle As Single, ' FLOAT
x As Single, ' FLOAT
y As Single, ' FLOAT
z As Single ' FLOAT
)
End Sub' angle : FLOAT
' x : FLOAT
' y : FLOAT
' z : FLOAT
Declare PtrSafe Sub glRotatef Lib "opengl32" ( _
ByVal angle As Single, _
ByVal x As Single, _
ByVal y As Single, _
ByVal z As Single)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glRotatef = ctypes.windll.opengl32.glRotatef
glRotatef.restype = None
glRotatef.argtypes = [
ctypes.c_float, # angle : FLOAT
ctypes.c_float, # x : FLOAT
ctypes.c_float, # y : FLOAT
ctypes.c_float, # z : FLOAT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glRotatef = Fiddle::Function.new(
lib['glRotatef'],
[
Fiddle::TYPE_FLOAT, # angle : FLOAT
Fiddle::TYPE_FLOAT, # x : FLOAT
Fiddle::TYPE_FLOAT, # y : FLOAT
Fiddle::TYPE_FLOAT, # z : FLOAT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glRotatef(
angle: f32, // FLOAT
x: f32, // FLOAT
y: f32, // FLOAT
z: f32 // FLOAT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glRotatef(float angle, float x, float y, float z);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glRotatef' -Namespace Win32 -PassThru
# $api::glRotatef(angle, x, y, z)#uselib "OPENGL32.dll"
#func global glRotatef "glRotatef" float, float, float, float
; glRotatef angle, x, y, z
; angle : FLOAT -> "float"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; z : FLOAT -> "float"#uselib "OPENGL32.dll"
#func global glRotatef "glRotatef" float, float, float, float
; glRotatef angle, x, y, z
; angle : FLOAT -> "float"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; z : FLOAT -> "float"; void glRotatef(FLOAT angle, FLOAT x, FLOAT y, FLOAT z)
#uselib "OPENGL32.dll"
#func global glRotatef "glRotatef" float, float, float, float
; glRotatef angle, x, y, z
; angle : FLOAT -> "float"
; x : FLOAT -> "float"
; y : FLOAT -> "float"
; z : FLOAT -> "float"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglRotatef = opengl32.NewProc("glRotatef")
)
// angle (FLOAT), x (FLOAT), y (FLOAT), z (FLOAT)
r1, _, err := procglRotatef.Call(
uintptr(math.Float32bits(angle)),
uintptr(math.Float32bits(x)),
uintptr(math.Float32bits(y)),
uintptr(math.Float32bits(z)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glRotatef(
angle: Single; // FLOAT
x: Single; // FLOAT
y: Single; // FLOAT
z: Single // FLOAT
); stdcall;
external 'OPENGL32.dll' name 'glRotatef';result := DllCall("OPENGL32\glRotatef"
, "Float", angle ; FLOAT
, "Float", x ; FLOAT
, "Float", y ; FLOAT
, "Float", z ; FLOAT
, "Int") ; return: void●glRotatef(angle, x, y, z) = DLL("OPENGL32.dll", "int glRotatef(float, float, float, float)")
# 呼び出し: glRotatef(angle, x, y, z)
# angle : FLOAT -> "float"
# x : FLOAT -> "float"
# y : FLOAT -> "float"
# z : FLOAT -> "float"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。