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glStencilOp
関数ステンシルテスト結果に応じた更新動作を設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glStencilOp(
DWORD fail,
DWORD zfail,
DWORD zpass
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| fail | DWORD | in |
| zfail | DWORD | in |
| zpass | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glStencilOp(
DWORD fail,
DWORD zfail,
DWORD zpass
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glStencilOp(
uint fail, // DWORD
uint zfail, // DWORD
uint zpass // DWORD
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glStencilOp(
fail As UInteger, ' DWORD
zfail As UInteger, ' DWORD
zpass As UInteger ' DWORD
)
End Sub' fail : DWORD
' zfail : DWORD
' zpass : DWORD
Declare PtrSafe Sub glStencilOp Lib "opengl32" ( _
ByVal fail As Long, _
ByVal zfail As Long, _
ByVal zpass As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glStencilOp = ctypes.windll.opengl32.glStencilOp
glStencilOp.restype = None
glStencilOp.argtypes = [
wintypes.DWORD, # fail : DWORD
wintypes.DWORD, # zfail : DWORD
wintypes.DWORD, # zpass : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glStencilOp = Fiddle::Function.new(
lib['glStencilOp'],
[
-Fiddle::TYPE_INT, # fail : DWORD
-Fiddle::TYPE_INT, # zfail : DWORD
-Fiddle::TYPE_INT, # zpass : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glStencilOp(
fail: u32, // DWORD
zfail: u32, // DWORD
zpass: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glStencilOp(uint fail, uint zfail, uint zpass);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glStencilOp' -Namespace Win32 -PassThru
# $api::glStencilOp(fail, zfail, zpass)#uselib "OPENGL32.dll"
#func global glStencilOp "glStencilOp" sptr, sptr, sptr
; glStencilOp fail, zfail, zpass
; fail : DWORD -> "sptr"
; zfail : DWORD -> "sptr"
; zpass : DWORD -> "sptr"#uselib "OPENGL32.dll"
#func global glStencilOp "glStencilOp" int, int, int
; glStencilOp fail, zfail, zpass
; fail : DWORD -> "int"
; zfail : DWORD -> "int"
; zpass : DWORD -> "int"; void glStencilOp(DWORD fail, DWORD zfail, DWORD zpass)
#uselib "OPENGL32.dll"
#func global glStencilOp "glStencilOp" int, int, int
; glStencilOp fail, zfail, zpass
; fail : DWORD -> "int"
; zfail : DWORD -> "int"
; zpass : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglStencilOp = opengl32.NewProc("glStencilOp")
)
// fail (DWORD), zfail (DWORD), zpass (DWORD)
r1, _, err := procglStencilOp.Call(
uintptr(fail),
uintptr(zfail),
uintptr(zpass),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glStencilOp(
fail: DWORD; // DWORD
zfail: DWORD; // DWORD
zpass: DWORD // DWORD
); stdcall;
external 'OPENGL32.dll' name 'glStencilOp';result := DllCall("OPENGL32\glStencilOp"
, "UInt", fail ; DWORD
, "UInt", zfail ; DWORD
, "UInt", zpass ; DWORD
, "Int") ; return: void●glStencilOp(fail, zfail, zpass) = DLL("OPENGL32.dll", "int glStencilOp(dword, dword, dword)")
# 呼び出し: glStencilOp(fail, zfail, zpass)
# fail : DWORD -> "dword"
# zfail : DWORD -> "dword"
# zpass : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。