Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glStencilOp

glStencilOp

関数
ステンシルテスト結果に応じた更新動作を設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glStencilOp(
    DWORD fail,
    DWORD zfail,
    DWORD zpass
);

パラメーター

名前方向
failDWORDin
zfailDWORDin
zpassDWORDin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glStencilOp(
    DWORD fail,
    DWORD zfail,
    DWORD zpass
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glStencilOp(
    uint fail,   // DWORD
    uint zfail,   // DWORD
    uint zpass   // DWORD
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glStencilOp(
    fail As UInteger,   ' DWORD
    zfail As UInteger,   ' DWORD
    zpass As UInteger   ' DWORD
)
End Sub
' fail : DWORD
' zfail : DWORD
' zpass : DWORD
Declare PtrSafe Sub glStencilOp Lib "opengl32" ( _
    ByVal fail As Long, _
    ByVal zfail As Long, _
    ByVal zpass As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glStencilOp = ctypes.windll.opengl32.glStencilOp
glStencilOp.restype = None
glStencilOp.argtypes = [
    wintypes.DWORD,  # fail : DWORD
    wintypes.DWORD,  # zfail : DWORD
    wintypes.DWORD,  # zpass : DWORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glStencilOp = Fiddle::Function.new(
  lib['glStencilOp'],
  [
    -Fiddle::TYPE_INT,  # fail : DWORD
    -Fiddle::TYPE_INT,  # zfail : DWORD
    -Fiddle::TYPE_INT,  # zpass : DWORD
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glStencilOp(
        fail: u32,  // DWORD
        zfail: u32,  // DWORD
        zpass: u32  // DWORD
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glStencilOp(uint fail, uint zfail, uint zpass);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glStencilOp' -Namespace Win32 -PassThru
# $api::glStencilOp(fail, zfail, zpass)
#uselib "OPENGL32.dll"
#func global glStencilOp "glStencilOp" sptr, sptr, sptr
; glStencilOp fail, zfail, zpass
; fail : DWORD -> "sptr"
; zfail : DWORD -> "sptr"
; zpass : DWORD -> "sptr"
#uselib "OPENGL32.dll"
#func global glStencilOp "glStencilOp" int, int, int
; glStencilOp fail, zfail, zpass
; fail : DWORD -> "int"
; zfail : DWORD -> "int"
; zpass : DWORD -> "int"
; void glStencilOp(DWORD fail, DWORD zfail, DWORD zpass)
#uselib "OPENGL32.dll"
#func global glStencilOp "glStencilOp" int, int, int
; glStencilOp fail, zfail, zpass
; fail : DWORD -> "int"
; zfail : DWORD -> "int"
; zpass : DWORD -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglStencilOp = opengl32.NewProc("glStencilOp")
)

// fail (DWORD), zfail (DWORD), zpass (DWORD)
r1, _, err := procglStencilOp.Call(
	uintptr(fail),
	uintptr(zfail),
	uintptr(zpass),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure glStencilOp(
  fail: DWORD;   // DWORD
  zfail: DWORD;   // DWORD
  zpass: DWORD   // DWORD
); stdcall;
  external 'OPENGL32.dll' name 'glStencilOp';
result := DllCall("OPENGL32\glStencilOp"
    , "UInt", fail   ; DWORD
    , "UInt", zfail   ; DWORD
    , "UInt", zpass   ; DWORD
    , "Int")   ; return: void
●glStencilOp(fail, zfail, zpass) = DLL("OPENGL32.dll", "int glStencilOp(dword, dword, dword)")
# 呼び出し: glStencilOp(fail, zfail, zpass)
# fail : DWORD -> "dword"
# zfail : DWORD -> "dword"
# zpass : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。