Win32 API 日本語リファレンス
ホームGraphics.OpenGL › glTexCoord2d

glTexCoord2d

関数
現在のテクスチャ座標を倍精度の2成分で設定する。
DLLOPENGL32.dll呼出規約winapi

シグネチャ

// OPENGL32.dll
#include <windows.h>

void glTexCoord2d(
    DOUBLE s,
    DOUBLE t
);

パラメーター

名前方向
sDOUBLEin
tDOUBLEin

戻り値の型: void

各言語での呼び出し定義

// OPENGL32.dll
#include <windows.h>

void glTexCoord2d(
    DOUBLE s,
    DOUBLE t
);
[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glTexCoord2d(
    double s,   // DOUBLE
    double t   // DOUBLE
);
<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glTexCoord2d(
    s As Double,   ' DOUBLE
    t As Double   ' DOUBLE
)
End Sub
' s : DOUBLE
' t : DOUBLE
Declare PtrSafe Sub glTexCoord2d Lib "opengl32" ( _
    ByVal s As Double, _
    ByVal t As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

glTexCoord2d = ctypes.windll.opengl32.glTexCoord2d
glTexCoord2d.restype = None
glTexCoord2d.argtypes = [
    ctypes.c_double,  # s : DOUBLE
    ctypes.c_double,  # t : DOUBLE
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OPENGL32.dll')
glTexCoord2d = Fiddle::Function.new(
  lib['glTexCoord2d'],
  [
    Fiddle::TYPE_DOUBLE,  # s : DOUBLE
    Fiddle::TYPE_DOUBLE,  # t : DOUBLE
  ],
  Fiddle::TYPE_VOID)
#[link(name = "opengl32")]
extern "system" {
    fn glTexCoord2d(
        s: f64,  // DOUBLE
        t: f64  // DOUBLE
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glTexCoord2d(double s, double t);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glTexCoord2d' -Namespace Win32 -PassThru
# $api::glTexCoord2d(s, t)
#uselib "OPENGL32.dll"
#func global glTexCoord2d "glTexCoord2d" double, double
; glTexCoord2d s, t
; s : DOUBLE -> "double"
; t : DOUBLE -> "double"
#uselib "OPENGL32.dll"
#func global glTexCoord2d "glTexCoord2d" double, double
; glTexCoord2d s, t
; s : DOUBLE -> "double"
; t : DOUBLE -> "double"
; void glTexCoord2d(DOUBLE s, DOUBLE t)
#uselib "OPENGL32.dll"
#func global glTexCoord2d "glTexCoord2d" double, double
; glTexCoord2d s, t
; s : DOUBLE -> "double"
; t : DOUBLE -> "double"
import (
	"math"
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
	procglTexCoord2d = opengl32.NewProc("glTexCoord2d")
)

// s (DOUBLE), t (DOUBLE)
r1, _, err := procglTexCoord2d.Call(
	uintptr(math.Float64bits(s)),
	uintptr(math.Float64bits(t)),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。
procedure glTexCoord2d(
  s: Double;   // DOUBLE
  t: Double   // DOUBLE
); stdcall;
  external 'OPENGL32.dll' name 'glTexCoord2d';
result := DllCall("OPENGL32\glTexCoord2d"
    , "Double", s   ; DOUBLE
    , "Double", t   ; DOUBLE
    , "Int")   ; return: void
●glTexCoord2d(s, t) = DLL("OPENGL32.dll", "int glTexCoord2d(double, double)")
# 呼び出し: glTexCoord2d(s, t)
# s : DOUBLE -> "double"
# t : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。