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glTexCoord2s
関数現在のテクスチャ座標を短整数の2成分で設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glTexCoord2s(
SHORT s,
SHORT t
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| s | SHORT | in |
| t | SHORT | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glTexCoord2s(
SHORT s,
SHORT t
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glTexCoord2s(
short s, // SHORT
short t // SHORT
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glTexCoord2s(
s As Short, ' SHORT
t As Short ' SHORT
)
End Sub' s : SHORT
' t : SHORT
Declare PtrSafe Sub glTexCoord2s Lib "opengl32" ( _
ByVal s As Integer, _
ByVal t As Integer)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glTexCoord2s = ctypes.windll.opengl32.glTexCoord2s
glTexCoord2s.restype = None
glTexCoord2s.argtypes = [
ctypes.c_short, # s : SHORT
ctypes.c_short, # t : SHORT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glTexCoord2s = Fiddle::Function.new(
lib['glTexCoord2s'],
[
Fiddle::TYPE_SHORT, # s : SHORT
Fiddle::TYPE_SHORT, # t : SHORT
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glTexCoord2s(
s: i16, // SHORT
t: i16 // SHORT
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glTexCoord2s(short s, short t);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glTexCoord2s' -Namespace Win32 -PassThru
# $api::glTexCoord2s(s, t)#uselib "OPENGL32.dll"
#func global glTexCoord2s "glTexCoord2s" sptr, sptr
; glTexCoord2s s, t
; s : SHORT -> "sptr"
; t : SHORT -> "sptr"#uselib "OPENGL32.dll"
#func global glTexCoord2s "glTexCoord2s" int, int
; glTexCoord2s s, t
; s : SHORT -> "int"
; t : SHORT -> "int"; void glTexCoord2s(SHORT s, SHORT t)
#uselib "OPENGL32.dll"
#func global glTexCoord2s "glTexCoord2s" int, int
; glTexCoord2s s, t
; s : SHORT -> "int"
; t : SHORT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglTexCoord2s = opengl32.NewProc("glTexCoord2s")
)
// s (SHORT), t (SHORT)
r1, _, err := procglTexCoord2s.Call(
uintptr(s),
uintptr(t),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure glTexCoord2s(
s: Smallint; // SHORT
t: Smallint // SHORT
); stdcall;
external 'OPENGL32.dll' name 'glTexCoord2s';result := DllCall("OPENGL32\glTexCoord2s"
, "Short", s ; SHORT
, "Short", t ; SHORT
, "Int") ; return: void●glTexCoord2s(s, t) = DLL("OPENGL32.dll", "int glTexCoord2s(int, int)")
# 呼び出し: glTexCoord2s(s, t)
# s : SHORT -> "int"
# t : SHORT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。