ホーム › Graphics.OpenGL › glTexCoord4d
glTexCoord4d
関数現在のテクスチャ座標を倍精度の4成分で設定する。
シグネチャ
// OPENGL32.dll
#include <windows.h>
void glTexCoord4d(
DOUBLE s,
DOUBLE t,
DOUBLE r,
DOUBLE q
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| s | DOUBLE | in |
| t | DOUBLE | in |
| r | DOUBLE | in |
| q | DOUBLE | in |
戻り値の型: void
各言語での呼び出し定義
// OPENGL32.dll
#include <windows.h>
void glTexCoord4d(
DOUBLE s,
DOUBLE t,
DOUBLE r,
DOUBLE q
);[DllImport("OPENGL32.dll", ExactSpelling = true)]
static extern void glTexCoord4d(
double s, // DOUBLE
double t, // DOUBLE
double r, // DOUBLE
double q // DOUBLE
);<DllImport("OPENGL32.dll", ExactSpelling:=True)>
Public Shared Sub glTexCoord4d(
s As Double, ' DOUBLE
t As Double, ' DOUBLE
r As Double, ' DOUBLE
q As Double ' DOUBLE
)
End Sub' s : DOUBLE
' t : DOUBLE
' r : DOUBLE
' q : DOUBLE
Declare PtrSafe Sub glTexCoord4d Lib "opengl32" ( _
ByVal s As Double, _
ByVal t As Double, _
ByVal r As Double, _
ByVal q As Double)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
glTexCoord4d = ctypes.windll.opengl32.glTexCoord4d
glTexCoord4d.restype = None
glTexCoord4d.argtypes = [
ctypes.c_double, # s : DOUBLE
ctypes.c_double, # t : DOUBLE
ctypes.c_double, # r : DOUBLE
ctypes.c_double, # q : DOUBLE
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OPENGL32.dll')
glTexCoord4d = Fiddle::Function.new(
lib['glTexCoord4d'],
[
Fiddle::TYPE_DOUBLE, # s : DOUBLE
Fiddle::TYPE_DOUBLE, # t : DOUBLE
Fiddle::TYPE_DOUBLE, # r : DOUBLE
Fiddle::TYPE_DOUBLE, # q : DOUBLE
],
Fiddle::TYPE_VOID)#[link(name = "opengl32")]
extern "system" {
fn glTexCoord4d(
s: f64, // DOUBLE
t: f64, // DOUBLE
r: f64, // DOUBLE
q: f64 // DOUBLE
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OPENGL32.dll")]
public static extern void glTexCoord4d(double s, double t, double r, double q);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OPENGL32_glTexCoord4d' -Namespace Win32 -PassThru
# $api::glTexCoord4d(s, t, r, q)#uselib "OPENGL32.dll"
#func global glTexCoord4d "glTexCoord4d" double, double, double, double
; glTexCoord4d s, t, r, q
; s : DOUBLE -> "double"
; t : DOUBLE -> "double"
; r : DOUBLE -> "double"
; q : DOUBLE -> "double"#uselib "OPENGL32.dll"
#func global glTexCoord4d "glTexCoord4d" double, double, double, double
; glTexCoord4d s, t, r, q
; s : DOUBLE -> "double"
; t : DOUBLE -> "double"
; r : DOUBLE -> "double"
; q : DOUBLE -> "double"; void glTexCoord4d(DOUBLE s, DOUBLE t, DOUBLE r, DOUBLE q)
#uselib "OPENGL32.dll"
#func global glTexCoord4d "glTexCoord4d" double, double, double, double
; glTexCoord4d s, t, r, q
; s : DOUBLE -> "double"
; t : DOUBLE -> "double"
; r : DOUBLE -> "double"
; q : DOUBLE -> "double"import (
"math"
"golang.org/x/sys/windows"
"unsafe"
)
var (
opengl32 = windows.NewLazySystemDLL("OPENGL32.dll")
procglTexCoord4d = opengl32.NewProc("glTexCoord4d")
)
// s (DOUBLE), t (DOUBLE), r (DOUBLE), q (DOUBLE)
r1, _, err := procglTexCoord4d.Call(
uintptr(math.Float64bits(s)),
uintptr(math.Float64bits(t)),
uintptr(math.Float64bits(r)),
uintptr(math.Float64bits(q)),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // void
// 注意: float/double 引数は proc.Call では XMM レジスタに渡せません。
// windows.SyscallN(proc.Addr(), math.Float64bits(x), ...) もしくは cgo を使用してください。procedure glTexCoord4d(
s: Double; // DOUBLE
t: Double; // DOUBLE
r: Double; // DOUBLE
q: Double // DOUBLE
); stdcall;
external 'OPENGL32.dll' name 'glTexCoord4d';result := DllCall("OPENGL32\glTexCoord4d"
, "Double", s ; DOUBLE
, "Double", t ; DOUBLE
, "Double", r ; DOUBLE
, "Double", q ; DOUBLE
, "Int") ; return: void●glTexCoord4d(s, t, r, q) = DLL("OPENGL32.dll", "int glTexCoord4d(double, double, double, double)")
# 呼び出し: glTexCoord4d(s, t, r, q)
# s : DOUBLE -> "double"
# t : DOUBLE -> "double"
# r : DOUBLE -> "double"
# q : DOUBLE -> "double"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。